Monorepo for Aesthetic.Computer
aesthetic.computer
SpiderLily Mac Build Workflow#
Complete Automated Pipeline#
The Mac build workflow now matches the Windows pattern with full automation:
- Build on Mac - P4 sync, FMOD fix, BuildCookRun
- Copy to local assets - ZIP downloaded to
system/public/assets/false.work/ - Upload to CDN -
npm run assets:sync:upsyncs to DigitalOcean Spaces - Update website - Inserts new build entry in
builds.false.work/index.html - Git commit & push - Automatic commit with rebase on conflicts
Usage#
From the dev container:
/workspaces/aesthetic-computer/false.work/unreal-builder/scripts/remote-mac-build.fish
This will:
- Generate timestamped version (e.g.,
2024.11.21-1430) - Build complete Mac package with all shaders
- Upload to
https://assets.aesthetic.computer/false.work/spiderlily-mac-{version}.zip - Update https://builds.false.work with new download link
- Commit and push to GitHub
Architecture#
Dev Container (Fish)
↓ SSH (sshpass)
Mac Mini
↓ P4 sync
↓ FMOD fix
↓ BuildCookRun → ~/Builds/{version}/MacNoEditor/
↓ ZIP → ~/spiderlily-mac-{version}.zip
↓ SCP back to dev container
Dev Container
↓ Copy to system/public/assets/false.work/
↓ npm run assets:sync:up → DigitalOcean Spaces
↓ Update builds.false.work/index.html
↓ git commit & push
Files#
- remote-mac-build.fish - Main orchestration script (runs from dev container)
- build-run-spiderlily.sh - Build script on Mac (accepts version parameter)
- builds.false.work/index.html - Website updated with new builds
- vault/false.work/mac-builder-credentials.env - SSH credentials
- vault/false.work/builds-spaces.env - Not used (uses npm assets:sync instead)
Build Output#
- Local:
system/public/assets/false.work/spiderlily-mac-{version}.zip - CDN:
https://assets.aesthetic.computer/false.work/spiderlily-mac-{version}.zip - Log:
https://assets.aesthetic.computer/false.work/spiderlily-mac-{version}.txt - Website:
https://builds.false.work(auto-updated)
Comparison with Windows#
| Step | Windows | Mac |
|---|---|---|
| Orchestration | windows/remote-update-and-build.fish |
false.work/unreal-builder/scripts/remote-mac-build.fish |
| Remote access | SSH + PowerShell | SSH + Bash |
| Build script | build-false-work.ps1 |
build-run-spiderlily.sh |
| Upload | npm run assets:sync:up |
npm run assets:sync:up |
| Website update | AWK insert | AWK insert (same) |
| Git automation | Auto-rebase on conflict | Auto-rebase on conflict |
Both platforms now use the exact same website update and git workflow!
Build Size#
- Mac .app bundle: ~4.9 GB
- Zipped: ~1.8 GB
- Upload time: ~5-10 minutes depending on connection
Next Steps#
Future enhancements:
- Add build notifications (Discord/email)
- Parallel Mac + Windows builds
- Automated testing before deploy
- Build artifact retention policy