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75<div class="title">SDL_gpu_GLES_1.h</div> </div>
76</div><!--header-->
77<div class="contents">
78<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="preprocessor">#ifndef _SDL_GPU_GLES_1_H__</span></div>
79<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="preprocessor"></span><span class="preprocessor">#define _SDL_GPU_GLES_1_H__</span></div>
80<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="preprocessor"></span></div>
81<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="preprocessor">#include "SDL_gpu.h"</span></div>
82<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#include "SDL_platform.h"</span></div>
83<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> </div>
84<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#if !defined(SDL_GPU_DISABLE_GLES) && !defined(SDL_GPU_DISABLE_GLES_1)</span></div>
85<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor"></span></div>
86<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#ifdef __IPHONEOS__</span></div>
87<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="preprocessor"></span><span class="preprocessor"> #include <OpenGLES/ES1/gl.h></span></div>
88<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor"> #include <OpenGLES/ES1/glext.h></span></div>
89<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#else</span></div>
90<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="preprocessor"></span><span class="preprocessor"> #include "GLES/gl.h"</span></div>
91<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="preprocessor"> #include "GLES/glext.h"</span></div>
92<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="preprocessor">#endif</span></div>
93<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="preprocessor"></span></div>
94<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor"> #define glFrustum glFrustumf</span></div>
95<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor"></span><span class="preprocessor"> #define glOrtho glOrthof</span></div>
96<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="preprocessor"></span><span class="preprocessor"> #define glGenerateMipmap glGenerateMipmapOES</span></div>
97<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor"></span><span class="preprocessor"> #define glDeleteFramebuffers glDeleteFramebuffersOES</span></div>
98<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor"></span><span class="preprocessor"> #define glGenFramebuffers glGenFramebuffersOES</span></div>
99<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor"></span><span class="preprocessor"> #define glFramebufferTexture2D glFramebufferTexture2DOES</span></div>
100<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor"></span><span class="preprocessor"> #define glCheckFramebufferStatus glCheckFramebufferStatusOES</span></div>
101<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor"></span><span class="preprocessor"> #define glBindFramebuffer glBindFramebufferOES</span></div>
102<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor"></span><span class="preprocessor"> #define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES</span></div>
103<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor"></span><span class="preprocessor"> #define GL_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING_OES</span></div>
104<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor"></span><span class="preprocessor"> #define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES</span></div>
105<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor"></span><span class="preprocessor"> #define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES</span></div>
106<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor"></span></div>
107<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="comment">/* It looks like on Raspberry Pi 2/Raspbian, the </span></div>
108<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"> symbols in library are missing the OES suffix,</span></div>
109<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="comment"> even though the headers seem to be named right.</span></div>
110<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="comment">*/</span></div>
111<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#ifdef SDL_GPU_USE_BROADCOM_RASPBERRYPI_WORKAROUND</span></div>
112<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor"></span> <span class="keyword">extern</span> <span class="keywordtype">void</span> glBlendEquation(GLenum mode);</div>
113<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>  <span class="keyword">extern</span> <span class="keywordtype">void</span> glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);</div>
114<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keyword">extern</span> <span class="keywordtype">void</span> glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);</div>
115<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#else</span></div>
116<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor"></span><span class="preprocessor"> #define glBlendEquation glBlendEquationOES</span></div>
117<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor"></span><span class="preprocessor"> #define glBlendEquationSeparate glBlendEquationSeparateOES</span></div>
118<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor"></span><span class="preprocessor"> #define glBlendFuncSeparate glBlendFuncSeparateOES</span></div>
119<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
120<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="preprocessor"></span></div>
121<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor"> #define GL_FUNC_ADD GL_FUNC_ADD_OES</span></div>
122<div class="line"><a name="l00045"></a><span class="lineno"> 45</span> <span class="preprocessor"></span><span class="preprocessor"> #define GL_FUNC_SUBTRACT GL_FUNC_SUBTRACT_OES</span></div>
123<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor"></span><span class="preprocessor"> #define GL_FUNC_REVERSE_SUBTRACT GL_FUNC_REVERSE_SUBTRACT_OES</span></div>
124<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> <span class="preprocessor"></span> </div>
125<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="preprocessor"> #define GL_MIRRORED_REPEAT GL_MIRRORED_REPEAT_OES</span></div>
126<div class="line"><a name="l00049"></a><span class="lineno"> 49</span> <span class="preprocessor"></span></div>
127<div class="line"><a name="l00050"></a><span class="lineno"> 50</span> <span class="preprocessor">#endif</span></div>
128<div class="line"><a name="l00051"></a><span class="lineno"> 51</span> <span class="preprocessor"></span></div>
129<div class="line"><a name="l00052"></a><span class="lineno"> 52</span> </div>
130<div class="line"><a name="l00053"></a><span class="lineno"> 53</span> <span class="preprocessor">#define GPU_CONTEXT_DATA ContextData_GLES_1</span></div>
131<div class="line"><a name="l00054"></a><span class="lineno"> 54</span> <span class="preprocessor"></span><span class="preprocessor">#define GPU_IMAGE_DATA ImageData_GLES_1</span></div>
132<div class="line"><a name="l00055"></a><span class="lineno"> 55</span> <span class="preprocessor"></span><span class="preprocessor">#define GPU_TARGET_DATA TargetData_GLES_1</span></div>
133<div class="line"><a name="l00056"></a><span class="lineno"> 56</span> <span class="preprocessor"></span></div>
134<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> </div>
135<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> </div>
136<div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structContextData__GLES__1.html"> 59</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structContextData__GLES__1.html">ContextData_GLES_1</a></div>
137<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> {</div>
138<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  SDL_Color last_color;</div>
139<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  GPU_bool last_use_texturing;</div>
140<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> last_shape;</div>
141<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  GPU_bool last_use_blending;</div>
142<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  <a class="code" href="structGPU__BlendMode.html">GPU_BlendMode</a> last_blend_mode;</div>
143<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  <a class="code" href="structGPU__Rect.html">GPU_Rect</a> last_viewport;</div>
144<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <a class="code" href="structGPU__Camera.html">GPU_Camera</a> last_camera;</div>
145<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  GPU_bool last_camera_inverted;</div>
146<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>  </div>
147<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <a class="code" href="structGPU__Image.html">GPU_Image</a>* last_image;</div>
148<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  <a class="code" href="structGPU__Target.html">GPU_Target</a>* last_target;</div>
149<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>  <span class="keywordtype">float</span>* blit_buffer; <span class="comment">// Holds sets of 4 vertices and 4 tex coords interleaved (e.g. [x0, y0, z0, s0, t0, ...]).</span></div>
150<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> blit_buffer_num_vertices;</div>
151<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> blit_buffer_max_num_vertices;</div>
152<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* index_buffer; <span class="comment">// Indexes into the blit buffer so we can use 4 vertices for every 2 triangles (1 quad)</span></div>
153<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index_buffer_num_vertices;</div>
154<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index_buffer_max_num_vertices;</div>
155<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> } <a class="code" href="structContextData__GLES__1.html">ContextData_GLES_1</a>;</div>
156<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> </div>
157<div class="line"><a name="l00080"></a><span class="lineno"><a class="line" href="structImageData__GLES__1.html"> 80</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structImageData__GLES__1.html">ImageData_GLES_1</a></div>
158<div class="line"><a name="l00081"></a><span class="lineno"> 81</span> {</div>
159<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>  <span class="keywordtype">int</span> refcount;</div>
160<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  GPU_bool owns_handle;</div>
161<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>  Uint32 handle;</div>
162<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  Uint32 format;</div>
163<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> } <a class="code" href="structImageData__GLES__1.html">ImageData_GLES_1</a>;</div>
164<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> </div>
165<div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="structTargetData__GLES__1.html"> 88</a></span> <span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structTargetData__GLES__1.html">TargetData_GLES_1</a></div>
166<div class="line"><a name="l00089"></a><span class="lineno"> 89</span> {</div>
167<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>  <span class="keywordtype">int</span> refcount;</div>
168<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>  Uint32 handle;</div>
169<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  Uint32 format;</div>
170<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> } <a class="code" href="structTargetData__GLES__1.html">TargetData_GLES_1</a>;</div>
171<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> </div>
172<div class="line"><a name="l00095"></a><span class="lineno"> 95</span> </div>
173<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> </div>
174<div class="line"><a name="l00097"></a><span class="lineno"> 97</span> <span class="preprocessor">#endif</span></div>
175<div class="ttc" id="structImageData__GLES__1_html"><div class="ttname"><a href="structImageData__GLES__1.html">ImageData_GLES_1</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_1.h:80</div></div>
176<div class="ttc" id="structGPU__Camera_html"><div class="ttname"><a href="structGPU__Camera.html">GPU_Camera</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:300</div></div>
177<div class="ttc" id="structTargetData__GLES__1_html"><div class="ttname"><a href="structTargetData__GLES__1.html">TargetData_GLES_1</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_1.h:88</div></div>
178<div class="ttc" id="structContextData__GLES__1_html"><div class="ttname"><a href="structContextData__GLES__1.html">ContextData_GLES_1</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_GLES_1.h:59</div></div>
179<div class="ttc" id="structGPU__BlendMode_html"><div class="ttname"><a href="structGPU__BlendMode.html">GPU_BlendMode</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:159</div></div>
180<div class="ttc" id="structGPU__Target_html"><div class="ttname"><a href="structGPU__Target.html">GPU_Target</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:398</div></div>
181<div class="ttc" id="structGPU__Image_html"><div class="ttname"><a href="structGPU__Image.html">GPU_Image</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:263</div></div>
182<div class="ttc" id="structGPU__Rect_html"><div class="ttname"><a href="structGPU__Rect.html">GPU_Rect</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:89</div></div>
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