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72</div><!-- top --> 73<div class="header"> 74 <div class="headertitle"> 75<div class="title">SDL_gpu_OpenGL_4.h</div> </div> 76</div><!--header--> 77<div class="contents"> 78<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#ifndef _SDL_GPU_OPENGL_4_H__</span></div> 79<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define _SDL_GPU_OPENGL_4_H__</span></div> 80<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="preprocessor"></span></div> 81<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="preprocessor">#include &quot;SDL_gpu.h&quot;</span></div> 82<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;</div> 83<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="preprocessor">#if !defined(SDL_GPU_DISABLE_OPENGL) &amp;&amp; !defined(SDL_GPU_DISABLE_OPENGL_4)</span></div> 84<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="preprocessor"></span></div> 85<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160; <span class="comment">// Hacks to fix compile errors due to polluted namespace</span></div> 86<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="preprocessor"> #ifdef _WIN32</span></div> 87<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define _WINUSER_H</span></div> 88<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define _WINGDI_H</span></div> 89<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div> 90<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="preprocessor"></span> </div> 91<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor"> #include &quot;glew.h&quot;</span></div> 92<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160; </div> 93<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="preprocessor"> #if defined(GL_EXT_bgr) &amp;&amp; !defined(GL_BGR)</span></div> 94<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GL_BGR GL_BGR_EXT</span></div> 95<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div> 96<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GL_EXT_bgra) &amp;&amp; !defined(GL_BGRA)</span></div> 97<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GL_BGRA GL_BGRA_EXT</span></div> 98<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div> 99<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GL_EXT_abgr) &amp;&amp; !defined(GL_ABGR)</span></div> 100<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GL_ABGR GL_ABGR_EXT</span></div> 101<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div> 102<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div> 103<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="preprocessor"></span></div> 104<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;</div> 105<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#define GPU_CONTEXT_DATA ContextData_OpenGL_4</span></div> 106<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GPU_IMAGE_DATA ImageData_OpenGL_4</span></div> 107<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GPU_TARGET_DATA TargetData_OpenGL_4</span></div> 108<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor"></span></div> 109<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div> 110<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;</div> 111<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#define GPU_DEFAULT_TEXTURED_VERTEX_SHADER_SOURCE \</span></div> 112<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">&quot;#version 400\n\</span></div> 113<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;<span class="preprocessor">\</span></div> 114<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">in vec2 gpu_Vertex;\n\</span></div> 115<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="preprocessor">in vec2 gpu_TexCoord;\n\</span></div> 116<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">in vec4 gpu_Color;\n\</span></div> 117<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">uniform mat4 gpu_ModelViewProjectionMatrix;\n\</span></div> 118<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">\</span></div> 119<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor">out vec4 color;\n\</span></div> 120<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">out vec2 texCoord;\n\</span></div> 121<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">\</span></div> 122<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">void main(void)\n\</span></div> 123<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor">{\n\</span></div> 124<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="preprocessor"> color = gpu_Color;\n\</span></div> 125<div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;<span class="preprocessor"> texCoord = vec2(gpu_TexCoord);\n\</span></div> 126<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="preprocessor"> gl_Position = gpu_ModelViewProjectionMatrix * vec4(gpu_Vertex, 0.0, 1.0);\n\</span></div> 127<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;<span class="preprocessor">}&quot;</span></div> 128<div class="line"><a name="l00051"></a><span class="lineno"> 51</span>&#160;<span class="preprocessor"></span></div> 129<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;<span class="preprocessor">#define GPU_DEFAULT_UNTEXTURED_VERTEX_SHADER_SOURCE \</span></div> 130<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>&#160;<span class="preprocessor">&quot;#version 400\n\</span></div> 131<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="preprocessor">\</span></div> 132<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="preprocessor">in vec2 gpu_Vertex;\n\</span></div> 133<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160;<span class="preprocessor">in vec4 gpu_Color;\n\</span></div> 134<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;<span class="preprocessor">uniform mat4 gpu_ModelViewProjectionMatrix;\n\</span></div> 135<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;<span class="preprocessor">\</span></div> 136<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>&#160;<span class="preprocessor">out vec4 color;\n\</span></div> 137<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="preprocessor">\</span></div> 138<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="preprocessor">void main(void)\n\</span></div> 139<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160;<span class="preprocessor">{\n\</span></div> 140<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;<span class="preprocessor"> color = gpu_Color;\n\</span></div> 141<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;<span class="preprocessor"> gl_Position = gpu_ModelViewProjectionMatrix * vec4(gpu_Vertex, 0.0, 1.0);\n\</span></div> 142<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="preprocessor">}&quot;</span></div> 143<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="preprocessor"></span></div> 144<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div> 145<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="preprocessor">#define GPU_DEFAULT_TEXTURED_FRAGMENT_SHADER_SOURCE \</span></div> 146<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="preprocessor">&quot;#version 400\n\</span></div> 147<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="preprocessor">\</span></div> 148<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="preprocessor">in vec4 color;\n\</span></div> 149<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="preprocessor">in vec2 texCoord;\n\</span></div> 150<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="preprocessor">\</span></div> 151<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="preprocessor">uniform sampler2D tex;\n\</span></div> 152<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="preprocessor">\</span></div> 153<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="preprocessor">out vec4 fragColor;\n\</span></div> 154<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="preprocessor">\</span></div> 155<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="preprocessor">void main(void)\n\</span></div> 156<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="preprocessor">{\n\</span></div> 157<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="preprocessor"> fragColor = texture(tex, texCoord) * color;\n\</span></div> 158<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="preprocessor">}&quot;</span></div> 159<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor"></span></div> 160<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor">#define GPU_DEFAULT_UNTEXTURED_FRAGMENT_SHADER_SOURCE \</span></div> 161<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor">&quot;#version 400\n\</span></div> 162<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="preprocessor">\</span></div> 163<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="preprocessor">in vec4 color;\n\</span></div> 164<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="preprocessor">\</span></div> 165<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="preprocessor">out vec4 fragColor;\n\</span></div> 166<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="preprocessor">\</span></div> 167<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor">void main(void)\n\</span></div> 168<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor">{\n\</span></div> 169<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor"> fragColor = color;\n\</span></div> 170<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor">}&quot;</span></div> 171<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="preprocessor"></span></div> 172<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;</div> 173<div class="line"><a name="l00096"></a><span class="lineno"><a class="line" href="structContextData__OpenGL__4.html"> 96</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structContextData__OpenGL__4.html">ContextData_OpenGL_4</a></div> 174<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;{</div> 175<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; SDL_Color last_color;</div> 176<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; GPU_bool last_use_texturing;</div> 177<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> last_shape;</div> 178<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160; GPU_bool last_use_blending;</div> 179<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160; <a class="code" href="structGPU__BlendMode.html">GPU_BlendMode</a> last_blend_mode;</div> 180<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160; <a class="code" href="structGPU__Rect.html">GPU_Rect</a> last_viewport;</div> 181<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160; <a class="code" href="structGPU__Camera.html">GPU_Camera</a> last_camera;</div> 182<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; GPU_bool last_camera_inverted;</div> 183<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; </div> 184<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; <a class="code" href="structGPU__Image.html">GPU_Image</a>* last_image;</div> 185<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160; <a class="code" href="structGPU__Target.html">GPU_Target</a>* last_target;</div> 186<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; <span class="keywordtype">float</span>* blit_buffer; <span class="comment">// Holds sets of 4 vertices, each with interleaved position, tex coords, and colors (e.g. [x0, y0, z0, s0, t0, r0, g0, b0, a0, ...]).</span></div> 187<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> blit_buffer_num_vertices;</div> 188<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span> blit_buffer_max_num_vertices;</div> 189<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* index_buffer; <span class="comment">// Indexes into the blit buffer so we can use 4 vertices for every 2 triangles (1 quad)</span></div> 190<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> index_buffer_num_vertices;</div> 191<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160; <span 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134</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="structTargetData__OpenGL__4.html">TargetData_OpenGL_4</a></div> 212<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;{</div> 213<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160; <span class="keywordtype">int</span> refcount;</div> 214<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160; Uint32 handle;</div> 215<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; Uint32 format;</div> 216<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;} <a class="code" href="structTargetData__OpenGL__4.html">TargetData_OpenGL_4</a>;</div> 217<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div> 218<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;</div> 219<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;</div> 220<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="preprocessor">#endif</span></div> 221<div class="ttc" id="structContextData__OpenGL__4_html"><div class="ttname"><a href="structContextData__OpenGL__4.html">ContextData_OpenGL_4</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_OpenGL_4.h:96</div></div> 222<div class="ttc" id="structGPU__AttributeSource_html"><div class="ttname"><a href="structGPU__AttributeSource.html">GPU_AttributeSource</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:578</div></div> 223<div class="ttc" id="structImageData__OpenGL__4_html"><div class="ttname"><a href="structImageData__OpenGL__4.html">ImageData_OpenGL_4</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_OpenGL_4.h:126</div></div> 224<div class="ttc" id="structGPU__Camera_html"><div class="ttname"><a href="structGPU__Camera.html">GPU_Camera</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:300</div></div> 225<div class="ttc" id="structTargetData__OpenGL__4_html"><div class="ttname"><a href="structTargetData__OpenGL__4.html">TargetData_OpenGL_4</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu_OpenGL_4.h:134</div></div> 226<div class="ttc" id="structGPU__BlendMode_html"><div class="ttname"><a href="structGPU__BlendMode.html">GPU_BlendMode</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:159</div></div> 227<div class="ttc" id="structGPU__Target_html"><div class="ttname"><a href="structGPU__Target.html">GPU_Target</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:398</div></div> 228<div class="ttc" id="structGPU__Image_html"><div class="ttname"><a href="structGPU__Image.html">GPU_Image</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:263</div></div> 229<div class="ttc" id="structGPU__Rect_html"><div class="ttname"><a href="structGPU__Rect.html">GPU_Rect</a></div><div class="ttdef"><b>Definition:</b> SDL_gpu.h:89</div></div> 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