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73<a href="#pub-attribs">Public Attributes</a> |
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75 <div class="headertitle">
76<div class="title">GPU_Context Struct Reference<div class="ingroups"><a class="el" href="group__ContextControls.html">Context Controls</a></div></div> </div>
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79
80<p><code>#include <<a class="el" href="SDL__gpu_8h_source.html">SDL_gpu.h</a>></code></p>
81<div class="dynheader">
82Collaboration diagram for GPU_Context:</div>
83<div class="dyncontent">
84<div class="center"><img src="structGPU__Context__coll__graph.png" border="0" usemap="#GPU__Context_coll__map" alt="Collaboration graph"/></div>
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88<table class="memberdecls">
89<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
90Public Attributes</h2></td></tr>
91<tr class="memitem:ae744f95a9e6669bdd561905993b46956"><td class="memItemLeft" align="right" valign="top">void * </td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Context.html#ae744f95a9e6669bdd561905993b46956">context</a></td></tr>
92<tr class="separator:ae744f95a9e6669bdd561905993b46956"><td class="memSeparator" colspan="2"> </td></tr>
93<tr class="memitem:adb2f6a7e2e6b82996197350ae02fbad7"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adb2f6a7e2e6b82996197350ae02fbad7"></a>
94GPU_bool </td><td class="memItemRight" valign="bottom"><b>failed</b></td></tr>
95<tr class="separator:adb2f6a7e2e6b82996197350ae02fbad7"><td class="memSeparator" colspan="2"> </td></tr>
96<tr class="memitem:a575a3484bf520e3b3d7663c339164acf"><td class="memItemLeft" align="right" valign="top">Uint32 </td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Context.html#a575a3484bf520e3b3d7663c339164acf">windowID</a></td></tr>
97<tr class="separator:a575a3484bf520e3b3d7663c339164acf"><td class="memSeparator" colspan="2"> </td></tr>
98<tr class="memitem:ab7ab1ef85f10cc0a97b00d7eec4bcfc7"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Context.html#ab7ab1ef85f10cc0a97b00d7eec4bcfc7">window_w</a></td></tr>
99<tr class="separator:ab7ab1ef85f10cc0a97b00d7eec4bcfc7"><td class="memSeparator" colspan="2"> </td></tr>
100<tr class="memitem:abe6454bc89ea4fe28d665155e6040ba9"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abe6454bc89ea4fe28d665155e6040ba9"></a>
101int </td><td class="memItemRight" valign="bottom"><b>window_h</b></td></tr>
102<tr class="separator:abe6454bc89ea4fe28d665155e6040ba9"><td class="memSeparator" colspan="2"> </td></tr>
103<tr class="memitem:a1f7e6198dc214786a421969654881494"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Context.html#a1f7e6198dc214786a421969654881494">drawable_w</a></td></tr>
104<tr class="separator:a1f7e6198dc214786a421969654881494"><td class="memSeparator" colspan="2"> </td></tr>
105<tr class="memitem:a632487d19f669bc444fd09458f361a6b"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a632487d19f669bc444fd09458f361a6b"></a>
106int </td><td class="memItemRight" valign="bottom"><b>drawable_h</b></td></tr>
107<tr class="separator:a632487d19f669bc444fd09458f361a6b"><td class="memSeparator" colspan="2"> </td></tr>
108<tr class="memitem:a088ffda624898d5c5f365fa0a8ac42fd"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Context.html#a088ffda624898d5c5f365fa0a8ac42fd">stored_window_w</a></td></tr>
109<tr class="separator:a088ffda624898d5c5f365fa0a8ac42fd"><td class="memSeparator" colspan="2"> </td></tr>
110<tr class="memitem:a1f08e23a9cc70a4be28299b763933db6"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1f08e23a9cc70a4be28299b763933db6"></a>
111int </td><td class="memItemRight" valign="bottom"><b>stored_window_h</b></td></tr>
112<tr class="separator:a1f08e23a9cc70a4be28299b763933db6"><td class="memSeparator" colspan="2"> </td></tr>
113<tr class="memitem:a8b3cf2ef12f62104979ecc6d90cf0b87"><td class="memItemLeft" align="right" valign="top">Uint32 </td><td class="memItemRight" valign="bottom"><a class="el" href="structGPU__Context.html#a8b3cf2ef12f62104979ecc6d90cf0b87">current_shader_program</a></td></tr>
114<tr class="separator:a8b3cf2ef12f62104979ecc6d90cf0b87"><td class="memSeparator" colspan="2"> </td></tr>
115<tr class="memitem:a3d33539cda93a423cefb0a71cbd3838c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3d33539cda93a423cefb0a71cbd3838c"></a>
116Uint32 </td><td class="memItemRight" valign="bottom"><b>default_textured_shader_program</b></td></tr>
117<tr class="separator:a3d33539cda93a423cefb0a71cbd3838c"><td class="memSeparator" colspan="2"> </td></tr>
118<tr class="memitem:a8ce1b93846c0b090585c3e38aade834e"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a8ce1b93846c0b090585c3e38aade834e"></a>
119Uint32 </td><td class="memItemRight" valign="bottom"><b>default_untextured_shader_program</b></td></tr>
120<tr class="separator:a8ce1b93846c0b090585c3e38aade834e"><td class="memSeparator" colspan="2"> </td></tr>
121<tr class="memitem:aaff14c247c411093fb8a3216de3f758c"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aaff14c247c411093fb8a3216de3f758c"></a>
122<a class="el" href="structGPU__ShaderBlock.html">GPU_ShaderBlock</a> </td><td class="memItemRight" valign="bottom"><b>current_shader_block</b></td></tr>
123<tr class="separator:aaff14c247c411093fb8a3216de3f758c"><td class="memSeparator" colspan="2"> </td></tr>
124<tr class="memitem:a35cf38b4826b43eff5049944b8593a79"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a35cf38b4826b43eff5049944b8593a79"></a>
125<a class="el" href="structGPU__ShaderBlock.html">GPU_ShaderBlock</a> </td><td class="memItemRight" valign="bottom"><b>default_textured_shader_block</b></td></tr>
126<tr class="separator:a35cf38b4826b43eff5049944b8593a79"><td class="memSeparator" colspan="2"> </td></tr>
127<tr class="memitem:a75a517deaaf34615cb4697a2f26c311d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a75a517deaaf34615cb4697a2f26c311d"></a>
128<a class="el" href="structGPU__ShaderBlock.html">GPU_ShaderBlock</a> </td><td class="memItemRight" valign="bottom"><b>default_untextured_shader_block</b></td></tr>
129<tr class="separator:a75a517deaaf34615cb4697a2f26c311d"><td class="memSeparator" colspan="2"> </td></tr>
130<tr class="memitem:a14501c6d6448d8bc29057232dd85d661"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a14501c6d6448d8bc29057232dd85d661"></a>
131GPU_bool </td><td class="memItemRight" valign="bottom"><b>shapes_use_blending</b></td></tr>
132<tr class="separator:a14501c6d6448d8bc29057232dd85d661"><td class="memSeparator" colspan="2"> </td></tr>
133<tr class="memitem:abb8bb3fe043dfef1864388bdbe6a6475"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abb8bb3fe043dfef1864388bdbe6a6475"></a>
134<a class="el" href="structGPU__BlendMode.html">GPU_BlendMode</a> </td><td class="memItemRight" valign="bottom"><b>shapes_blend_mode</b></td></tr>
135<tr class="separator:abb8bb3fe043dfef1864388bdbe6a6475"><td class="memSeparator" colspan="2"> </td></tr>
136<tr class="memitem:a0cda3bfb704268eebe992f6adeeb238d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0cda3bfb704268eebe992f6adeeb238d"></a>
137float </td><td class="memItemRight" valign="bottom"><b>line_thickness</b></td></tr>
138<tr class="separator:a0cda3bfb704268eebe992f6adeeb238d"><td class="memSeparator" colspan="2"> </td></tr>
139<tr class="memitem:abb88b8d863f8fb95ad02ab27e69ac1b4"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="abb88b8d863f8fb95ad02ab27e69ac1b4"></a>
140GPU_bool </td><td class="memItemRight" valign="bottom"><b>use_texturing</b></td></tr>
141<tr class="separator:abb88b8d863f8fb95ad02ab27e69ac1b4"><td class="memSeparator" colspan="2"> </td></tr>
142<tr class="memitem:aeb58463c4223d41243ced7dd0db1fbc9"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aeb58463c4223d41243ced7dd0db1fbc9"></a>
143int </td><td class="memItemRight" valign="bottom"><b>matrix_mode</b></td></tr>
144<tr class="separator:aeb58463c4223d41243ced7dd0db1fbc9"><td class="memSeparator" colspan="2"> </td></tr>
145<tr class="memitem:ae877771ee2d857a14162663e9d31a13a"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae877771ee2d857a14162663e9d31a13a"></a>
146<a class="el" href="structGPU__MatrixStack.html">GPU_MatrixStack</a> </td><td class="memItemRight" valign="bottom"><b>projection_matrix</b></td></tr>
147<tr class="separator:ae877771ee2d857a14162663e9d31a13a"><td class="memSeparator" colspan="2"> </td></tr>
148<tr class="memitem:aa08cc1710eb47eb10c7dcdb4a93431b2"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa08cc1710eb47eb10c7dcdb4a93431b2"></a>
149<a class="el" href="structGPU__MatrixStack.html">GPU_MatrixStack</a> </td><td class="memItemRight" valign="bottom"><b>modelview_matrix</b></td></tr>
150<tr class="separator:aa08cc1710eb47eb10c7dcdb4a93431b2"><td class="memSeparator" colspan="2"> </td></tr>
151<tr class="memitem:ac24cbc633b0325b3de31c62c11bf9b26"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac24cbc633b0325b3de31c62c11bf9b26"></a>
152void * </td><td class="memItemRight" valign="bottom"><b>data</b></td></tr>
153<tr class="separator:ac24cbc633b0325b3de31c62c11bf9b26"><td class="memSeparator" colspan="2"> </td></tr>
154</table>
155<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
156<div class="textblock"><p>Rendering context data. Only GPU_Targets which represent windows will store this. </p>
157</div><h2 class="groupheader">Member Data Documentation</h2>
158<a class="anchor" id="ae744f95a9e6669bdd561905993b46956"></a>
159<div class="memitem">
160<div class="memproto">
161 <table class="memname">
162 <tr>
163 <td class="memname">void* GPU_Context::context</td>
164 </tr>
165 </table>
166</div><div class="memdoc">
167<p>SDL_GLContext </p>
168
169</div>
170</div>
171<a class="anchor" id="a8b3cf2ef12f62104979ecc6d90cf0b87"></a>
172<div class="memitem">
173<div class="memproto">
174 <table class="memname">
175 <tr>
176 <td class="memname">Uint32 GPU_Context::current_shader_program</td>
177 </tr>
178 </table>
179</div><div class="memdoc">
180<p>Internal state </p>
181
182</div>
183</div>
184<a class="anchor" id="a1f7e6198dc214786a421969654881494"></a>
185<div class="memitem">
186<div class="memproto">
187 <table class="memname">
188 <tr>
189 <td class="memname">int GPU_Context::drawable_w</td>
190 </tr>
191 </table>
192</div><div class="memdoc">
193<p>Drawable region dimensions </p>
194
195</div>
196</div>
197<a class="anchor" id="a088ffda624898d5c5f365fa0a8ac42fd"></a>
198<div class="memitem">
199<div class="memproto">
200 <table class="memname">
201 <tr>
202 <td class="memname">int GPU_Context::stored_window_w</td>
203 </tr>
204 </table>
205</div><div class="memdoc">
206<p>Window dimensions for restoring windowed mode after GPU_SetFullscreen(1,1). </p>
207
208</div>
209</div>
210<a class="anchor" id="ab7ab1ef85f10cc0a97b00d7eec4bcfc7"></a>
211<div class="memitem">
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214 <tr>
215 <td class="memname">int GPU_Context::window_w</td>
216 </tr>
217 </table>
218</div><div class="memdoc">
219<p>Actual window dimensions </p>
220
221</div>
222</div>
223<a class="anchor" id="a575a3484bf520e3b3d7663c339164acf"></a>
224<div class="memitem">
225<div class="memproto">
226 <table class="memname">
227 <tr>
228 <td class="memname">Uint32 GPU_Context::windowID</td>
229 </tr>
230 </table>
231</div><div class="memdoc">
232<p>SDL window ID </p>
233
234</div>
235</div>
236<hr/>The documentation for this struct was generated from the following file:<ul>
237<li>/home/travis/build/grimfang4/sdl-gpu/include/<a class="el" href="SDL__gpu_8h_source.html">SDL_gpu.h</a></li>
238</ul>
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