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1#include "SDL_gpu_OpenGL_2.h" 2#include "SDL_gpu_RendererImpl.h" 3 4 5#if defined(SDL_GPU_DISABLE_OPENGL) || defined(SDL_GPU_DISABLE_OPENGL_2) 6 7// Dummy implementations 8GPU_Renderer* GPU_CreateRenderer_OpenGL_2(GPU_RendererID request) {return NULL;} 9void GPU_FreeRenderer_OpenGL_2(GPU_Renderer* renderer) {} 10 11#else 12 13// Most of the code pulled in from here... 14#define SDL_GPU_USE_OPENGL 15#define SDL_GPU_USE_BUFFER_PIPELINE 16#define SDL_GPU_ASSUME_SHADERS 17#define SDL_GPU_GLSL_VERSION 120 18#define SDL_GPU_GL_MAJOR_VERSION 2 19#define SDL_GPU_NO_VAO 20 21#include "renderer_GL_common.inl" 22#include "renderer_shapes_GL_common.inl" 23 24 25GPU_Renderer* GPU_CreateRenderer_OpenGL_2(GPU_RendererID request) 26{ 27 GPU_Renderer* renderer = (GPU_Renderer*)SDL_malloc(sizeof(GPU_Renderer)); 28 if(renderer == NULL) 29 return NULL; 30 31 memset(renderer, 0, sizeof(GPU_Renderer)); 32 33 renderer->id = request; 34 renderer->id.renderer = GPU_RENDERER_OPENGL_2; 35 renderer->shader_language = GPU_LANGUAGE_GLSL; 36 renderer->min_shader_version = 110; 37 renderer->max_shader_version = SDL_GPU_GLSL_VERSION; 38 39 renderer->default_image_anchor_x = 0.5f; 40 renderer->default_image_anchor_y = 0.5f; 41 42 renderer->current_context_target = NULL; 43 44 renderer->impl = (GPU_RendererImpl*)SDL_malloc(sizeof(GPU_RendererImpl)); 45 memset(renderer->impl, 0, sizeof(GPU_RendererImpl)); 46 SET_COMMON_FUNCTIONS(renderer->impl); 47 48 return renderer; 49} 50 51void GPU_FreeRenderer_OpenGL_2(GPU_Renderer* renderer) 52{ 53 if(renderer == NULL) 54 return; 55 56 SDL_free(renderer->impl); 57 SDL_free(renderer); 58} 59 60 61#endif