···610610 GPU_bool use_inner;
611611 BEGIN_UNTEXTURED("GPU_SectorFilled", GL_TRIANGLES, 3 + (numSegments - 1) + 1, 3 + (numSegments - 1) * 3 + 3);
612612613613- use_inner = 0; // Switches between the radii for the next point
613613+ use_inner = GPU_FALSE; // Switches between the radii for the next point
614614615615 // First triangle
616616 dx = inner_radius*cos(t*RADPERDEG);