Small Godot Wild Jam game
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Crop unit images for dialogue to improve clarity

+12 -4
+12 -4
Scenes/dialogue/dialogue_container.tscn
··· 1 - [gd_scene load_steps=7 format=3 uid="uid://bld26qu1653j7"] 1 + [gd_scene load_steps=9 format=3 uid="uid://bld26qu1653j7"] 2 2 3 3 [ext_resource type="Script" uid="uid://klc3667wvlap" path="res://Scenes/dialogue/dialogue_container.gd" id="1_2bcfh"] 4 4 [ext_resource type="Texture2D" uid="uid://da653ustssjlf" path="res://Assets/sprites/doctor_image.png" id="1_a1ce6"] ··· 11 11 shadow_size = 8 12 12 shadow_color = Color(0.0687983, 0.0687983, 0.0687983, 0.745098) 13 13 shadow_offset = Vector2(1, 2) 14 + 15 + [sub_resource type="AtlasTexture" id="AtlasTexture_gbuxj"] 16 + atlas = ExtResource("1_a1ce6") 17 + region = Rect2(376.972, 36.989, 1897.72, 2997.77) 18 + 19 + [sub_resource type="AtlasTexture" id="AtlasTexture_s0dfk"] 20 + atlas = ExtResource("2_weph6") 21 + region = Rect2(794.717, 331.779, 3627.3, 5230.51) 14 22 15 23 [node name="DialogueContainer" type="Control"] 16 24 process_mode = 3 ··· 97 105 custom_minimum_size = Vector2(192, 0) 98 106 layout_mode = 2 99 107 mouse_default_cursor_shape = 2 100 - texture_normal = ExtResource("1_a1ce6") 108 + texture_normal = SubResource("AtlasTexture_gbuxj") 101 109 ignore_texture_size = true 102 110 stretch_mode = 4 103 111 104 112 [node name="PriestButton" type="TextureButton" parent="MarginContainer/HBoxContainer/VBoxContainer2/HBoxContainer"] 105 - custom_minimum_size = Vector2(192, 0) 113 + custom_minimum_size = Vector2(209.06, 0) 106 114 layout_mode = 2 107 115 mouse_default_cursor_shape = 2 108 - texture_normal = ExtResource("2_weph6") 116 + texture_normal = SubResource("AtlasTexture_s0dfk") 109 117 ignore_texture_size = true 110 118 stretch_mode = 4 111 119