Small Godot Wild Jam game
0
fork

Configure Feed

Select the types of activity you want to include in your feed.

Play sound when exiting event

+3 -2
+1
Scenes/dialogue/dialogue_container.gd
··· 84 84 85 85 func _on_close_button_down() -> void: 86 86 Global.handle_choice_result(false, Global.HouseType.PEASANT) 87 + SignalBus.play_sick.emit() 87 88 Global.is_currently_in_decision = false 88 89 if Global.PAUSE_ON_EVENT: 89 90 get_tree().paused = false
+1 -1
Scenes/dialogue/dialogue_container.tscn
··· 123 123 stretch_mode = 4 124 124 125 125 [node name="MarginContainer" type="MarginContainer" parent="MarginContainer/HBoxContainer"] 126 - modulate = Color(1, 1, 1, 0.501961) 126 + modulate = Color(1, 0.243137, 0.254902, 0.627451) 127 127 layout_mode = 2 128 128 size_flags_horizontal = 8 129 129 size_flags_vertical = 0
+1 -1
Scenes/gameplay/gameplay.tscn
··· 43 43 [ext_resource type="AudioStream" uid="uid://didtnaovhud2c" path="res://Assets/audio/sfx/get_sick.wav" id="40_k4mi4"] 44 44 [ext_resource type="AudioStream" uid="uid://b8sfas0ojasj6" path="res://Assets/sfx/error_008.ogg" id="40_l77dt"] 45 45 [ext_resource type="AudioStream" uid="uid://3jaj72rn4n2x" path="res://Assets/audio/music/SfS_Layer_1.mp3" id="43_6ndji"] 46 - [ext_resource type="Script" path="res://Scenes/gameplay/spawn_sfx.gd" id="43_waxki"] 46 + [ext_resource type="Script" uid="uid://bvi6tiacxi6i4" path="res://Scenes/gameplay/spawn_sfx.gd" id="43_waxki"] 47 47 [ext_resource type="AudioStream" uid="uid://cj4o7eayji28" path="res://Assets/audio/music/SfS_Layer_2.mp3" id="44_vpbpw"] 48 48 [ext_resource type="AudioStream" uid="uid://ccdfdxpmj3wir" path="res://Assets/audio/music/SfS_Layer_3.mp3" id="45_iv8n1"] 49 49