Small Godot Wild Jam game
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+1 -1
Assets/sprites/DEBUG/DEBUG_EventNavPoint.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/DEBUG/DEBUG_NavPoint.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
+1 -1
Assets/sprites/DEBUG/ground_tile.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/buttons/exit_button.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/buttons/options_button.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/buttons/start_button.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/doctor_image.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
+2 -2
Assets/sprites/ground_tile.png.import
··· 17 17 18 18 compress/mode=0 19 19 compress/high_quality=false 20 - compress/lossy_quality=0.7 20 + compress/lossy_quality=0.95 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
+3 -3
Assets/sprites/illness_icon.png.import
··· 15 15 16 16 [params] 17 17 18 - compress/mode=0 18 + compress/mode=1 19 19 compress/high_quality=false 20 - compress/lossy_quality=0.7 20 + compress/lossy_quality=0.95 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
+2 -2
Assets/sprites/main_menu.png.import
··· 17 17 18 18 compress/mode=0 19 19 compress/high_quality=false 20 - compress/lossy_quality=0.7 20 + compress/lossy_quality=0.0 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/paper_background.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/priest_image.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/town_assets/church.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/town_assets/dead_tree.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/town_assets/horizontal_wall.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/town_assets/house_peasant_1.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/town_assets/house_peasant_2.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/town_assets/rich_house.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/town_assets/vertical_wall.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""
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Assets/sprites/town_assets/wall_gate.png.import
··· 21 21 compress/hdr_compression=1 22 22 compress/normal_map=0 23 23 compress/channel_pack=0 24 - mipmaps/generate=false 24 + mipmaps/generate=true 25 25 mipmaps/limit=-1 26 26 roughness/mode=0 27 27 roughness/src_normal=""