Small Godot Wild Jam game
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Start game paused

+14 -2
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Scenes/gameplay/gameplay.gd
··· 33 33 # `start()` is called after pre_start and after the graphic transition ends. 34 34 func start(): 35 35 print("gameplay.gd: start() called") 36 + get_tree().paused = true 36 37 37 38 38 39
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Scenes/gameplay/gameplay.tscn
··· 85 85 86 86 [node name="UI Layer" type="CanvasLayer" parent="."] 87 87 unique_name_in_owner = true 88 + process_mode = 3 88 89 89 90 [node name="UI" parent="UI Layer" instance=ExtResource("5_y31l6")] 90 91 metadata/_edit_lock_ = true
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Scenes/tutorial_layer/tutorial_layer.gd
··· 2 2 3 3 func _on_button_pressed() -> void: 4 4 visible = false 5 + get_tree().paused = false
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Scenes/tutorial_layer/tutorial_layer.tscn
··· 80 80 81 81 [node name="Label3" type="Label" parent="MarginContainer/Control/VBoxContainer"] 82 82 layout_mode = 2 83 - text = "Common symptoms of Abscence are:" 83 + text = "Common symptoms of Absence are:" 84 84 label_settings = SubResource("LabelSettings_10da3") 85 85 horizontal_alignment = 1 86 86 autowrap_mode = 2 ··· 128 128 129 129 [node name="Label5" type="Label" parent="MarginContainer/Control/VBoxContainer"] 130 130 layout_mode = 2 131 + text = "Send Priests to Absence sufferers and Doctors to everyone else." 132 + label_settings = SubResource("LabelSettings_p7pcl") 133 + horizontal_alignment = 1 134 + autowrap_mode = 2 135 + justification_flags = 161 136 + 137 + [node name="Label6" type="Label" parent="MarginContainer/Control/VBoxContainer"] 138 + layout_mode = 2 131 139 text = "Reach the cured threshold to finish the day." 132 140 label_settings = SubResource("LabelSettings_p7pcl") 133 141 horizontal_alignment = 1 ··· 135 143 justification_flags = 161 136 144 137 145 [node name="Button" type="Button" parent="MarginContainer/Control/VBoxContainer"] 146 + process_mode = 3 138 147 custom_minimum_size = Vector2(192, 72) 139 148 layout_mode = 2 140 149 size_flags_horizontal = 4
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Scripts/global.gd
··· 1 1 extends Node 2 2 3 3 #region Varaibles 4 - var debug_mode: bool = true 4 + var debug_mode: bool = false 5 5 var rng := RandomNumberGenerator.new() 6 6 7 7 var population_total: int = 150