A video game where you play as a misaligned AI, deceiving and building power. cameron.tngl.io/misaligned

Playtest (Beacon): naive + informed + deep Marcus arc, seed 1 and 2 #49

Merged cameron.stream
targeting main from deleted fork:beacon-playtest
Merged opened by and assigned to cameron.stream
targeting main from deleted fork:beacon-playtest

Three-route playtest against build 72d3a12, covering the full Act One social arc through Marcus recruitment.

Report: wiki/playtests/2026-07-16-playtest-beacon.md

Key findings:

  1. Comms channel wall — trust stays at 0 across 2,400 ticks despite meeting day-job bands. Blocks the entire messaging/deceive path. Players are forced into the plot path instead.
  2. Plot IDs not surfaced — the plot command needs TOML file IDs (e.g. "looming-bill-absorbed") but the actions list only shows titles and row numbers. plot marcus 3 returns "No authored plot named 3." The social engineering layer is unusable from the game surface.
  3. Intel buffer overflow has no warning — recordings drop silently starting around tick 1600 with no visible capacity meter.
  4. Full Marcus arc completed: Ears → Eyes → intel → persona → egress → plot ("The Statement That Never Comes") → recruit unwitting (70%). Marcus can now plug, package, look away, and clone badge.

One prioritized recommendation: surface plot-ids in the actions list alongside titles. One-line display change that unblocks the entire social engineering layer.

Build: 72d3a12. Seeds: 1 (naive), 2 (informed + deep). Duration: ~2,400 ticks, 7 in-game days.

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