A card game engine for TCGs, primarily Magic: The Gathering but with support for others
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Removing client godot folder just in case

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client/.godot/.gdignore
··· 1 -
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client/.godot/editor/editor_layout.cfg
··· 1 - [docks] 2 - 3 - dock_3_selected_tab_idx=0 4 - dock_4_selected_tab_idx=0 5 - dock_5_selected_tab_idx=0 6 - dock_floating={} 7 - dock_closed=[] 8 - dock_split_2=0 9 - dock_split_3=0 10 - dock_hsplit_1=0 11 - dock_hsplit_2=280 12 - dock_hsplit_3=-280 13 - dock_hsplit_4=0 14 - dock_3="Scene,Import" 15 - dock_4="FileSystem,History" 16 - dock_5="Inspector,Signals,Groups" 17 - dock_9="Output,Debugger,Audio,Animation,Shader Editor,Search Results,AnimationTree,ResourcePreloader,ShaderFile,SpriteFrames,Theme,Polygon,TileSet,TileMap,Replication,GridMap" 18 - 19 - [docks/FileSystem] 20 - 21 - h_split_offset=240 22 - v_split_offset=0 23 - display_mode=0 24 - file_sort=0 25 - file_list_display_mode=1 26 - selected_paths=PackedStringArray("res://") 27 - uncollapsed_paths=PackedStringArray("Favorites", "res://") 28 - 29 - [docks/History] 30 - 31 - include_scene=true 32 - include_global=true 33 - 34 - [EditorNode] 35 - 36 - open_scenes=PackedStringArray() 37 - current_scene="" 38 - bottom_panel_offsets={ 39 - "Animation": 0, 40 - "Audio": -450, 41 - "Debugger": 0, 42 - "Output": 0, 43 - "Shader Editor": 0 44 - } 45 - selected_default_debugger_tab_idx=0 46 - selected_main_editor_idx=1 47 - 48 - [EditorWindow] 49 - 50 - screen=0 51 - mode="maximized" 52 - position=Vector2i(0, 35) 53 - 54 - [ScriptEditor] 55 - 56 - open_scripts=[] 57 - selected_script="" 58 - open_help=[] 59 - script_split_offset=200 60 - list_split_offset=0 61 - zoom_factor=1.0 62 - 63 - [GameView] 64 - 65 - floating_window_rect=Rect2i(0, 0, 0, 0) 66 - floating_window_screen=-1 67 - 68 - [ShaderEditor] 69 - 70 - open_shaders=[] 71 - split_offset=200 72 - selected_shader="" 73 - text_shader_zoom_factor=1.0
client/.godot/editor/editor_script_doc_cache.res

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client/.godot/editor/editor_script_doc_cache.res-folding-a7de57390d6e786984ca20c70a831128.cfg
··· 1 - [folding] 2 - 3 - sections_unfolded=PackedStringArray()
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client/.godot/editor/filesystem_cache10
··· 1 - 63f7b34db8d8cdea90c76aacccf841ec 2 - ::res://::1777394220 3 - ::res://scenes/::1777390865
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client/.godot/editor/project_metadata.cfg
··· 1 - [game_view] 2 - 3 - select_mode=0 4 - 5 - [editor_metadata] 6 - 7 - executable_path="/home/cass-forest/Godot_v4.6.1-stable_linux.x86_64"
client/.godot/editor/script_editor_cache.cfg

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client/.godot/global_script_class_cache.cfg
··· 1 - list=[]
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