A dungeon delver roguelike using Pathfinder 2nd edition rules
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Adding character material

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characters/character_material.tres
··· 1 + [gd_resource type="ShaderMaterial" load_steps=4 format=3 uid="uid://bps4iuygau6n3"] 2 + 3 + [ext_resource type="Shader" uid="uid://bctprfe3lxb5q" path="res://shader/toon.gdshader" id="1_w4ch5"] 4 + [ext_resource type="Texture2D" uid="uid://8dsy7p7mnlae" path="res://shader/color-gradient.tres" id="2_ettja"] 5 + [ext_resource type="Texture2D" uid="uid://cqtqj3c3voq11" path="res://shader/fresnel-gradient.tres" id="3_bpphy"] 6 + 7 + [resource] 8 + render_priority = 0 9 + shader = ExtResource("1_w4ch5") 10 + shader_parameter/albedo = Color(0.682353, 0.682353, 0.682353, 1) 11 + shader_parameter/point_size = 0.0 12 + shader_parameter/roughness = 0.0 13 + shader_parameter/metallic_texture_channel = Vector4(0, 0, 0, 0) 14 + shader_parameter/specular = 0.0 15 + shader_parameter/metallic = 0.0 16 + shader_parameter/normal_scale = 0.0 17 + shader_parameter/uv1_scale = Vector3(0, 0, 0) 18 + shader_parameter/uv1_offset = Vector3(0, 0, 0) 19 + shader_parameter/uv2_scale = Vector3(0, 0, 0) 20 + shader_parameter/uv2_offset = Vector3(0, 0, 0) 21 + shader_parameter/color_gradient = ExtResource("2_ettja") 22 + shader_parameter/color_ramp3 = ExtResource("3_bpphy")