A dungeon delver roguelike using Pathfinder 2nd edition rules
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Adding room meshes to godot, will add code to parse them later (along with camera stuff)

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dungeonRoom/dungeonRoom.tscn
··· 1 - [gd_scene load_steps=2 format=3 uid="uid://yk65ut0rtska"] 1 + [gd_scene load_steps=14 format=3 uid="uid://yk65ut0rtska"] 2 2 3 3 [ext_resource type="Script" uid="uid://do7carntf751h" path="res://dungeonRoom/dungeonRoom.gd" id="1_emgf8"] 4 + [ext_resource type="PackedScene" uid="uid://cfsbu6obqjsyu" path="res://dungeonRoom/room-parts/room-base.glb" id="2_4e5fn"] 5 + [ext_resource type="PackedScene" uid="uid://cj2a0pahv4jgk" path="res://dungeonRoom/room-parts/east-door.glb" id="3_tvxji"] 6 + [ext_resource type="PackedScene" uid="uid://bj80hfe8k2oib" path="res://dungeonRoom/room-parts/no-east-door.glb" id="4_lg62f"] 7 + [ext_resource type="PackedScene" uid="uid://by7xyaowppguq" path="res://dungeonRoom/room-parts/north-door.glb" id="5_iida7"] 8 + [ext_resource type="PackedScene" uid="uid://d2l4fv1n2x8uo" path="res://dungeonRoom/room-parts/no-north-door.glb" id="6_cr8g4"] 9 + [ext_resource type="PackedScene" uid="uid://bcgtwuljqirr3" path="res://dungeonRoom/room-parts/west-door.glb" id="7_5dj8f"] 10 + [ext_resource type="PackedScene" uid="uid://cxkupg7p33sc5" path="res://dungeonRoom/room-parts/no-west-door.glb" id="8_ghsnh"] 11 + [ext_resource type="PackedScene" uid="uid://byd8e86s0sfty" path="res://dungeonRoom/room-parts/south-door.glb" id="9_mmr2l"] 12 + [ext_resource type="PackedScene" uid="uid://suad20ltkh2m" path="res://dungeonRoom/room-parts/no-south-door.glb" id="10_uasmn"] 13 + [ext_resource type="PackedScene" uid="uid://b3xtyeqjwrq71" path="res://dungeonRoom/room-parts/stair-down.glb" id="11_iida7"] 14 + [ext_resource type="PackedScene" uid="uid://d1i027bj7n610" path="res://dungeonRoom/room-parts/no-stair-down.glb" id="12_cr8g4"] 15 + [ext_resource type="PackedScene" uid="uid://dcgyxrhcgxymb" path="res://dungeonRoom/room-parts/stair-up.glb" id="13_5dj8f"] 4 16 5 17 [node name="DungeonRoom" type="Node3D"] 6 18 script = ExtResource("1_emgf8") 19 + 20 + [node name="room-base" parent="." instance=ExtResource("2_4e5fn")] 21 + 22 + [node name="east-door" parent="." instance=ExtResource("3_tvxji")] 23 + transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.298939, 0, 0) 24 + visible = false 25 + 26 + [node name="no-east-door" parent="." instance=ExtResource("4_lg62f")] 27 + 28 + [node name="north-door" parent="." instance=ExtResource("5_iida7")] 29 + transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.014) 30 + visible = false 31 + 32 + [node name="no-north-door" parent="." instance=ExtResource("6_cr8g4")] 33 + 34 + [node name="west-door" parent="." instance=ExtResource("7_5dj8f")] 35 + visible = false 36 + 37 + [node name="no-west-door" parent="." instance=ExtResource("8_ghsnh")] 38 + 39 + [node name="south-door" parent="." instance=ExtResource("9_mmr2l")] 40 + visible = false 41 + 42 + [node name="no-south-door" parent="." instance=ExtResource("10_uasmn")] 43 + 44 + [node name="stair-down" parent="." instance=ExtResource("11_iida7")] 45 + visible = false 46 + 47 + [node name="no-stair-down" parent="." instance=ExtResource("12_cr8g4")] 48 + 49 + [node name="stair-up" parent="." instance=ExtResource("13_5dj8f")] 50 + visible = false
dungeonRoom/room-parts/east-door.glb

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dungeonRoom/room-parts/east-door.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://cj2a0pahv4jgk" 7 + path="res://.godot/imported/east-door.glb-256cf1434f09c4d083f4b65f9176d186.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/east-door.glb" 12 + dest_files=["res://.godot/imported/east-door.glb-256cf1434f09c4d083f4b65f9176d186.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/no-east-door.glb

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dungeonRoom/room-parts/no-east-door.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://bj80hfe8k2oib" 7 + path="res://.godot/imported/no-east-door.glb-ffa8a41b9daff357fe64bdf59ec8ad1f.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/no-east-door.glb" 12 + dest_files=["res://.godot/imported/no-east-door.glb-ffa8a41b9daff357fe64bdf59ec8ad1f.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/no-north-door.glb

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dungeonRoom/room-parts/no-north-door.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://d2l4fv1n2x8uo" 7 + path="res://.godot/imported/no-north-door.glb-48b5decd6a967a6674e5e3cac598aea8.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/no-north-door.glb" 12 + dest_files=["res://.godot/imported/no-north-door.glb-48b5decd6a967a6674e5e3cac598aea8.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/no-south-door.glb

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dungeonRoom/room-parts/no-south-door.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://suad20ltkh2m" 7 + path="res://.godot/imported/no-south-door.glb-bf38c8cb55770835a1d72a5b96760bc4.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/no-south-door.glb" 12 + dest_files=["res://.godot/imported/no-south-door.glb-bf38c8cb55770835a1d72a5b96760bc4.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/no-stair-down.glb

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dungeonRoom/room-parts/no-stair-down.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://d1i027bj7n610" 7 + path="res://.godot/imported/no-stair-down.glb-778af9dadf04b45fd21c43f8d9245ca7.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/no-stair-down.glb" 12 + dest_files=["res://.godot/imported/no-stair-down.glb-778af9dadf04b45fd21c43f8d9245ca7.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/no-west-door.glb

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dungeonRoom/room-parts/no-west-door.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://cxkupg7p33sc5" 7 + path="res://.godot/imported/no-west-door.glb-ab98f2420f4467ef0cc32397f91ac797.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/no-west-door.glb" 12 + dest_files=["res://.godot/imported/no-west-door.glb-ab98f2420f4467ef0cc32397f91ac797.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/north-door.glb

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dungeonRoom/room-parts/north-door.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://by7xyaowppguq" 7 + path="res://.godot/imported/north-door.glb-bdedc33edf66664e0a0a16000df07ad1.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/north-door.glb" 12 + dest_files=["res://.godot/imported/north-door.glb-bdedc33edf66664e0a0a16000df07ad1.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/room-base.glb

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dungeonRoom/room-parts/room-base.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://cfsbu6obqjsyu" 7 + path="res://.godot/imported/room-base.glb-1763c3692f5bccaa9d06e24d96d445af.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/room-base.glb" 12 + dest_files=["res://.godot/imported/room-base.glb-1763c3692f5bccaa9d06e24d96d445af.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/south-door.glb

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dungeonRoom/room-parts/south-door.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://byd8e86s0sfty" 7 + path="res://.godot/imported/south-door.glb-fbc5db55ab23edf10dd8eef46113b371.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/south-door.glb" 12 + dest_files=["res://.godot/imported/south-door.glb-fbc5db55ab23edf10dd8eef46113b371.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/stair-down.glb

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dungeonRoom/room-parts/stair-down.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://b3xtyeqjwrq71" 7 + path="res://.godot/imported/stair-down.glb-317bf057db085eae1294ab8840b1f4db.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/stair-down.glb" 12 + dest_files=["res://.godot/imported/stair-down.glb-317bf057db085eae1294ab8840b1f4db.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/stair-up.glb

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dungeonRoom/room-parts/stair-up.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://dcgyxrhcgxymb" 7 + path="res://.godot/imported/stair-up.glb-bdd93914087c9948f52b0b73718b6991.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/stair-up.glb" 12 + dest_files=["res://.godot/imported/stair-up.glb-bdd93914087c9948f52b0b73718b6991.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
dungeonRoom/room-parts/west-door.glb

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dungeonRoom/room-parts/west-door.glb.import
··· 1 + [remap] 2 + 3 + importer="scene" 4 + importer_version=1 5 + type="PackedScene" 6 + uid="uid://bcgtwuljqirr3" 7 + path="res://.godot/imported/west-door.glb-2592ef897de19556d057b4c02e1a5eb6.scn" 8 + 9 + [deps] 10 + 11 + source_file="res://dungeonRoom/room-parts/west-door.glb" 12 + dest_files=["res://.godot/imported/west-door.glb-2592ef897de19556d057b4c02e1a5eb6.scn"] 13 + 14 + [params] 15 + 16 + nodes/root_type="" 17 + nodes/root_name="" 18 + nodes/apply_root_scale=true 19 + nodes/root_scale=1.0 20 + nodes/import_as_skeleton_bones=false 21 + nodes/use_node_type_suffixes=true 22 + meshes/ensure_tangents=true 23 + meshes/generate_lods=true 24 + meshes/create_shadow_meshes=true 25 + meshes/light_baking=1 26 + meshes/lightmap_texel_size=0.2 27 + meshes/force_disable_compression=false 28 + skins/use_named_skins=true 29 + animation/import=true 30 + animation/fps=30 31 + animation/trimming=false 32 + animation/remove_immutable_tracks=true 33 + animation/import_rest_as_RESET=false 34 + import_script/path="" 35 + _subresources={} 36 + gltf/naming_version=1 37 + gltf/embedded_image_handling=1
+35
project.godot
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room.blend

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room.blend1

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