Reference implementation for the Phoenix Architecture. Work in progress. aicoding.leaflet.pub/
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WebSocket Game Server#

A real-time multiplayer pixel territory game. Players connect via WebSocket, pick a team color, and paint cells on a shared 20×20 grid. The team with the most cells wins.

Connection Handling#

  • The server must accept WebSocket connections on a configurable port (default 3000)
  • The same HTTP server must serve the game UI as a single HTML page at GET /
  • Each connected player must be assigned a unique player_id (random 6-character hex string)
  • On connect, the server must send the full grid state, player list, and remaining game time
  • Disconnected players must be removed from the player list within 5 seconds
  • The server must broadcast updated player counts whenever someone joins or leaves

Rooms#

  • The server must support a single global game room (no room selection needed)
  • Maximum 20 simultaneous players; additional connections must receive a "room_full" error and be closed
  • The server must track each player's team color and total cells painted