General purpose modules for Roblox development. [Read-only Codeberg mirror]
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TweenSequence#

Play a sequence of tweens, waits, parallel tween groups, and callbacks with support for pausing and resuming mid-sequence.

Types#

TweenSequenceType#

{ number | Tween | {Tween} | () -> () }

A sequence is an ordered array of items. Each item is processed one at a time (except parallel groups), in the order it appears. Supported item types:

Type Behaviour
number Waits for that many seconds before advancing.
Tween Plays the tween and waits for it to complete before advancing.
{Tween} Plays all tweens in parallel. Waits for the longest one to complete before advancing.
() -> () Calls the function immediately and advances. No waiting.

Constructor#

Create#

Create(sequence: TweenSequenceType)TweenSequence

Creates a new TweenSequence from the provided sequence. Does not begin playback automatically.

Parameters#

Name Type Required
sequence TweenSequenceType Yes

Returns#

Type
TweenSequence

Example#

local seq = TweenSequence.Create({
    tweenA,           -- plays tweenA, waits for completion
    1.5,              -- waits 1.5 seconds
    { tweenB, tweenC }, -- plays tweenB and tweenC in parallel, waits for longest
    function() print("done!") end,
})
seq:Play()

Properties#

Playing#

Playing: boolean

true while the sequence is actively running. Set to false when the sequence completes or is paused.


Methods#

Play#

Play()void

Plays the sequence from the beginning. Each item in the sequence is processed in order.


Pause#

Pause()void

Pauses the sequence at the current step. Any actively playing Tween instances at that step are also paused. The elapsed time within the current step is retained for use by Resume.


Resume#

Resume()void

Resumes the sequence from where it was paused. Completes the remaining duration of the current step (accounting for elapsed time) before advancing to subsequent steps.

Does nothing if the sequence is already playing or has not been started.