iOS client for Grain grain.social
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1# Development Setup 2 3## Prerequisites 4 5```bash 6brew install xcodegen just xcbeautify swiftformat swiftlint 7``` 8 9## First-time setup 10 111. **Copy the env file** 12 ```bash 13 cp .env.example .env 14 ``` 15 Fill in your `APPLE_TEAM_ID` (find it at developer.apple.com → Account → Membership). 16 172. **Generate the Xcode project** 18 ```bash 19 just generate 20 ``` 21 223. **Run on simulator** 23 ```bash 24 just sim 25 ``` 26 27## Building on a real device 28 29Plug in your iPhone, then: 30```bash 31just device <your-device-udid> 32``` 33 34Find your UDID: 35```bash 36xcrun xctrace list devices 37``` 38 39> **Note:** Device builds require your Apple ID to have certificate access on the team. If you're on an individual developer account, team members need to use TestFlight or Xcode directly with automatic signing. 40 41## Deploying a build 42 43```bash 44just release 45``` 46 47This bumps the build number, archives, and uploads to App Store Connect. Builds are automatically distributed to the **Devs** internal TestFlight group after processing. 48 49## Environment variables 50 51| Variable | Description | 52|---|---| 53| `APPLE_TEAM_ID` | Apple Developer Team ID used for signing device builds and releases | 54 55`just` loads `.env` automatically. No shell changes needed. 56 57## Common commands 58 59| Command | Description | 60|---|---| 61| `just generate` | Regenerate Xcode project from `project.yml` | 62| `just sim` | Build + run on booted simulator (production API) | 63| `just sim-local` | Build + run on booted simulator (local API) | 64| `just device <udid>` | Build + install to plugged-in iPhone | 65| `just test` | Run tests | 66| `just format-fix` | Auto-fix formatting | 67| `just lint-fix` | Auto-fix lint violations | 68| `just release` | Bump build, archive, upload to App Store Connect |