- Levels and assets are now fetched from ATProto records
- All level data is now removed from the repo
- There is now documentation (mildly sloppy) for authoring assets and maps in Blender!
- Assets & maps now use custom property markup that gets written to their GLTB files to control interactions such as collision or billboard display
- adds new
recordanduploadhelper scriptsrecordpacks assets from Blender into their exported atproto-native formatsuploaduploads them to the user's PDS
The default map is currently tracked in lexicons.ts which lists the user did and map name. This can eventually be moved to hijinx.world, but is mine for now.