- Implement ClientPreferences data class with serialization
- Store preferences locally in JSON format (client-only, no privacy concerns)
- Sync options: stats, sessions, achievements, server status
- Configurable sync frequencies (in minutes)
- UI preference toggles: notifications, F3 display, compact layout
- Privacy options: encrypted storage, cache cleanup on logout
- PreferencesManager singleton for centralized access
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A Minecraft Fabric mod that connects the game with ATProto ⛏️
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feat: add client-side preferences system for sync consent #14
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jollywhoppers.com
targeting main
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jollywhoppers.com targeting main
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