# Shader Compiler Infinite number of issues and to be fixed. # Shader API [] Before we actually support spir-v or something similar, we need a way for applications to specify shader code. I like the GIR api and I believe it would be epic if we could expose something akin to that to the user; this simplifies things like JIT-GPU code, I cannot see why you wouldn't allow this really. # Semaphores I think there are two levels of semaphores inside mesa; both internal driver semaphores and also user-provided ones. I think none of them work, we want both to work :^) # Crashes & Hangs [] I manage to hang my machine easily by writing incorrect shaders. I have not experienced this before in Vulkan; i believe the driver detects a hang and restarts the device. However, we are doing something wrong, so my machine fails to restart.