A 2D Versus Shmup made in Unity
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james7132 94357401 c6749380

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Assets/Scripts/Enemy.cs
··· 46 46 } 47 47 48 48 private void Die() { 49 + float radius = Util.MaxComponent3 (Transform.lossyScale) * deathReflectRadius; 50 + //TODO: FINISH 49 51 EnemyManager.UnregisterEnemy (this); 50 52 Destroy (GameObject); 51 53 }
+5
Assets/Scripts/Projectile Controllers/Projectile.cs
··· 143 143 controllers[i].UpdateBullet(this, dt); 144 144 } 145 145 146 + public void Transfer(PlayerFieldController currentController, PlayerFieldController targetField) { 147 + Vector2 relativePos = currentController.FieldPoint (Transform.position); 148 + Transform.position = targetField.WorldPoint (relativePos); 149 + } 150 + 146 151 public override void MatchPrefab(ProjectilePrefab prefab) { 147 152 BoxCollider2D bc = prefab.BoxCollider; 148 153 CircleCollider2D cc = prefab.CircleCollider;