Game sync and live services for independent game developers (targeting itch.io)
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1# Implementation Phases 2 3## Overview 4 5Total: 65 days (13 weeks). 6 7## Phase 1 (Days 1-5) 8 9Done: Created workspace, initialized mise.toml, migrations, schema files, config. 10 11## Phase 2 (Days 6-8) 12 13Config system. 14 15## Phase 3 (Days 9-14) 16 17Storage layer (Bunny + DO). 18 19## Phase 4 (Days 15-20) 20 21Passkey storage (Age + S3 sync). 22 23## Phase 5 (Days 21-26) 24 25Quota manager (2GB default, 80% warning). 26 27## Phase 6 (Days 27-29) 28 29Cost cache (1 hour, cached proc, background refresh). 30 31## Phase 7 (Days 30-36) 32 33JWT, passkey registration, session cookies, ntfy integration. 34 35## Phase 8 (Days 37-38) 36 37Deployment tracking (fresh on startup). 38 39## Phase 9 (Days 39-45) 40 41XRPC handlers, soft delete (14 days). 42 43## Phase 10 (Days 46-52) 44 45HTMX, minijinja templates, self view. 46 47## Phase 11 (Days 53-59) 48 49Admin CLI (scrtchbk-ctl). 50 51## Phase 12 (Days 60-65) 52 53Testing and deployment to Hetzner VPS.