···77# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
8899[dependencies]
1010-agb = "0.22.1"
1010+agb = "0.22.2"
11111212[profile.dev]
1313opt-level = 3
+2-2
README.md
···11111212You will need the following installed in order to build and run this project:
13131414-* A recent version of `rustup`. See the [rust website](https://www.rust-lang.org/tools/install) for instructions for your operating system
1414+- A recent version of `rustup`. See the [rust website](https://www.rust-lang.org/tools/install) for instructions for your operating system
15151616You will also want to install an emulator. The best support in agb is with [mgba](https://mgba.io), with
1717`println!` support via `agb::println!` but any emulator should work. You'll get the best experience if
···51515252## Starting development
53535454-You can find the documentation for agb [here](https://docs.rs/agb/latest/agb/).
5454+You can find the documentation for agb [here](https://docs.rs/agb/latest/agb/), or follow the tutorial in [the book](https://agbrs.dev/book/).
55555656You may also want to change the package name and version in `Cargo.toml` before you start.
5757
+1-1
src/main.rs
···11// Games made using `agb` are no_std which means you don't have access to the standard
22-// rust library. This is because the game boy advance doesn't really have an operating
22+// rust library. This is because the game boy advance doesn't have an operating
33// system, so most of the content of the standard library doesn't apply.
44#![no_std]
55// `agb` defines its own `main` function, so you must declare your game's main function