My actor.rpg avatar walking around on a GBA game
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Update to v0.22.2

GBA bot f3b007d0 554e1903

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Cargo.toml
··· 7 7 # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html 8 8 9 9 [dependencies] 10 - agb = "0.22.1" 10 + agb = "0.22.2" 11 11 12 12 [profile.dev] 13 13 opt-level = 3
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README.md
··· 11 11 12 12 You will need the following installed in order to build and run this project: 13 13 14 - * A recent version of `rustup`. See the [rust website](https://www.rust-lang.org/tools/install) for instructions for your operating system 14 + - A recent version of `rustup`. See the [rust website](https://www.rust-lang.org/tools/install) for instructions for your operating system 15 15 16 16 You will also want to install an emulator. The best support in agb is with [mgba](https://mgba.io), with 17 17 `println!` support via `agb::println!` but any emulator should work. You'll get the best experience if ··· 51 51 52 52 ## Starting development 53 53 54 - You can find the documentation for agb [here](https://docs.rs/agb/latest/agb/). 54 + You can find the documentation for agb [here](https://docs.rs/agb/latest/agb/), or follow the tutorial in [the book](https://agbrs.dev/book/). 55 55 56 56 You may also want to change the package name and version in `Cargo.toml` before you start. 57 57
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src/main.rs
··· 1 1 // Games made using `agb` are no_std which means you don't have access to the standard 2 - // rust library. This is because the game boy advance doesn't really have an operating 2 + // rust library. This is because the game boy advance doesn't have an operating 3 3 // system, so most of the content of the standard library doesn't apply. 4 4 #![no_std] 5 5 // `agb` defines its own `main` function, so you must declare your game's main function