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1# Changelog 2 3## 2026-04-25 4 5### Working 6 7- SQLite persistence layer with snapshot import tool 8- Authentication server with login UI 9- Wizard CLI for guided first-time setup 10- Dev runner (`make dev`) with automatic service builds 11- Memoir sub-status system with level-based unlocks 12- Companion and parts granting from the shop 13- `CopyDeck` / `RemoveDeck` deck management 14- Karma functionality 15- Docker multi-service orchestration (auth, CDN, gRPC) with cross-platform improvements 16- `--grpc-port` CLI flag 17 18### Fixed 19 20- Gate desync on quest-finish crash — scene now advances atomically 21- Equipment duplication in deck management 22 23## 2026-04-18 24 25### Working 26 27- Weapon awakening 28- Consumable item selling 29- `--latest-scene` CLI flag for resuming from the most recent quest scene on startup 30- Docker support (Dockerfile, docker-compose, entrypoint) 31- GitHub Actions CI for Docker image builds 32 33### Fixed 34 35- Locale fallback MD5 validation for ja/ko -> en asset candidates 36- UTF-8 handling for non-ASCII characters in asset path processing 37- Tutorial progress no longer overwrites existing progress unless the new phase is greater 38- Repeated weapon story unlock notifications — diffs now only send changed stories 39- Unique key generation for weapon grants to prevent overwrites in gacha/rewards 40- Missing `IUserWeaponStory` in `startedGameStartTables` 41- Max level evaluation in costume `EnhanceActiveSkill` 42 43## 2026-04-11 44 45### Working 46 47- Memoir enhancement and deck/memoir management updates 48- Companion enhancement 49- Costume awakening 50- Costume ascending 51- Character exalt 52- Costume skills level up 53- Weapon ascending 54- Weapon evolution 55- Weapon skills level up 56- Quest skipping and auto sale settings 57- Item shop 58- Deck skins 59- [MVP] Gacha system 60- [MVP] EX Chapter Quests 61- [MVP] Subjugation Battles 62 63### Fixed 64 65- Retire navigation 66- Scene transitions mid new arcs 67 68## 2026-04-04 69 70### Working 71 72- Weapon management (enhancement with material consumption, skill/ability tracking, protect/unprotect) 73- Mythic slab / character board (panel releases, status effects, ability tracking) 74- Explore system 75- In-app purchase flow 76- Friend service stub 77- Master data tooling 78- Costume max-level capping by rarity in quest reward flow 79 80### Fixed 81 82- Map freeze caused by gimmick schedule overflow — capped patched entries under the client's MaxGimmickSequenceSchedule=1024 limit 83 84### Roadblock 85 86- Retire quest/battle mechanism — still untraced for quest/battle 87- Chapter transition loop — re-login after chapter 7 replays scene 261 instead of advancing 88 89### Need to Figure Out 90 91- Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs) 92 93## 2026-03-28 94 95### Working 96 97- Everything from 2026-03-21, plus: 98- Costume enhancement (gold cost, material consumption, same-weapon-type EXP bonus) 99- Shop (buying items, price deduction, starter item grants on new accounts) 100- Mission progress tracking 101- 3D viewer 102- Event quests (start/finish/restart/update lifecycle, state tracking) 103- Tutorial rewards with companion choices 104- Battle drop rewards on quest finish 105- Snapshot system for saving/loading user state per quest scene 106 107### Roadblock 108 109- Retire quest/battle mechanism — the abandon/withdraw flow for quests and battles hasn't been traced or implemented yet 110 111### Need to Figure Out 112 113- Rarity/awakening, and full client expectations (enhancement is done, rest TBD) 114- Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs) 115 116## 2026-03-21 117 118### Working 119 120- Login and account creation flow (ToS, name entry, graphic settings, title completion) 121- Deck configuration 122- Cage ornament rewards 123- Main quest progression up to the first battle-only quest obstacle 124 125### Roadblock 126 127- Battle-only quests — the quest engine handles story-driven quests but pure battle encounters use a different entry/exit path that hasn't been traced yet 128 129### Need to Figure Out 130 131- How costumes work in-game (equip rules, stats, rarity/awakening, client expectations) 132- Banner/gacha logic (scheduling, rates, pity, relationship between MomBanner and gacha catalogs)