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1.. SPDX-License-Identifier: GFDL-1.1-no-invariants-or-later 2.. c:namespace:: V4L 3 4.. _colorspaces: 5 6*********** 7Colorspaces 8*********** 9 10'Color' is a very complex concept and depends on physics, chemistry and 11biology. Just because you have three numbers that describe the 'red', 12'green' and 'blue' components of the color of a pixel does not mean that 13you can accurately display that color. A colorspace defines what it 14actually *means* to have an RGB value of e.g. (255, 0, 0). That is, 15which color should be reproduced on the screen in a perfectly calibrated 16environment. 17 18In order to do that we first need to have a good definition of color, 19i.e. some way to uniquely and unambiguously define a color so that 20someone else can reproduce it. Human color vision is trichromatic since 21the human eye has color receptors that are sensitive to three different 22wavelengths of light. Hence the need to use three numbers to describe 23color. Be glad you are not a mantis shrimp as those are sensitive to 12 24different wavelengths, so instead of RGB we would be using the 25ABCDEFGHIJKL colorspace... 26 27Color exists only in the eye and brain and is the result of how strongly 28color receptors are stimulated. This is based on the Spectral Power 29Distribution (SPD) which is a graph showing the intensity (radiant 30power) of the light at wavelengths covering the visible spectrum as it 31enters the eye. The science of colorimetry is about the relationship 32between the SPD and color as perceived by the human brain. 33 34Since the human eye has only three color receptors it is perfectly 35possible that different SPDs will result in the same stimulation of 36those receptors and are perceived as the same color, even though the SPD 37of the light is different. 38 39In the 1920s experiments were devised to determine the relationship 40between SPDs and the perceived color and that resulted in the CIE 1931 41standard that defines spectral weighting functions that model the 42perception of color. Specifically that standard defines functions that 43can take an SPD and calculate the stimulus for each color receptor. 44After some further mathematical transforms these stimuli are known as 45the *CIE XYZ tristimulus* values and these X, Y and Z values describe a 46color as perceived by a human unambiguously. These X, Y and Z values are 47all in the range [0…1]. 48 49The Y value in the CIE XYZ colorspace corresponds to luminance. Often 50the CIE XYZ colorspace is transformed to the normalized CIE xyY 51colorspace: 52 53 x = X / (X + Y + Z) 54 55 y = Y / (X + Y + Z) 56 57The x and y values are the chromaticity coordinates and can be used to 58define a color without the luminance component Y. It is very confusing 59to have such similar names for these colorspaces. Just be aware that if 60colors are specified with lower case 'x' and 'y', then the CIE xyY 61colorspace is used. Upper case 'X' and 'Y' refer to the CIE XYZ 62colorspace. Also, y has nothing to do with luminance. Together x and y 63specify a color, and Y the luminance. That is really all you need to 64remember from a practical point of view. At the end of this section you 65will find reading resources that go into much more detail if you are 66interested. 67 68A monitor or TV will reproduce colors by emitting light at three 69different wavelengths, the combination of which will stimulate the color 70receptors in the eye and thus cause the perception of color. 71Historically these wavelengths were defined by the red, green and blue 72phosphors used in the displays. These *color primaries* are part of what 73defines a colorspace. 74 75Different display devices will have different primaries and some 76primaries are more suitable for some display technologies than others. 77This has resulted in a variety of colorspaces that are used for 78different display technologies or uses. To define a colorspace you need 79to define the three color primaries (these are typically defined as x, y 80chromaticity coordinates from the CIE xyY colorspace) but also the white 81reference: that is the color obtained when all three primaries are at 82maximum power. This determines the relative power or energy of the 83primaries. This is usually chosen to be close to daylight which has been 84defined as the CIE D65 Illuminant. 85 86To recapitulate: the CIE XYZ colorspace uniquely identifies colors. 87Other colorspaces are defined by three chromaticity coordinates defined 88in the CIE xyY colorspace. Based on those a 3x3 matrix can be 89constructed that transforms CIE XYZ colors to colors in the new 90colorspace. 91 92Both the CIE XYZ and the RGB colorspace that are derived from the 93specific chromaticity primaries are linear colorspaces. But neither the 94eye, nor display technology is linear. Doubling the values of all 95components in the linear colorspace will not be perceived as twice the 96intensity of the color. So each colorspace also defines a transfer 97function that takes a linear color component value and transforms it to 98the non-linear component value, which is a closer match to the 99non-linear performance of both the eye and displays. Linear component 100values are denoted RGB, non-linear are denoted as R'G'B'. In general 101colors used in graphics are all R'G'B', except in openGL which uses 102linear RGB. Special care should be taken when dealing with openGL to 103provide linear RGB colors or to use the built-in openGL support to apply 104the inverse transfer function. 105 106The final piece that defines a colorspace is a function that transforms 107non-linear R'G'B' to non-linear Y'CbCr. This function is determined by 108the so-called luma coefficients. There may be multiple possible Y'CbCr 109encodings allowed for the same colorspace. Many encodings of color 110prefer to use luma (Y') and chroma (CbCr) instead of R'G'B'. Since the 111human eye is more sensitive to differences in luminance than in color 112this encoding allows one to reduce the amount of color information 113compared to the luma data. Note that the luma (Y') is unrelated to the Y 114in the CIE XYZ colorspace. Also note that Y'CbCr is often called YCbCr 115or YUV even though these are strictly speaking wrong. 116 117Sometimes people confuse Y'CbCr as being a colorspace. This is not 118correct, it is just an encoding of an R'G'B' color into luma and chroma 119values. The underlying colorspace that is associated with the R'G'B' 120color is also associated with the Y'CbCr color. 121 122The final step is how the RGB, R'G'B' or Y'CbCr values are quantized. 123The CIE XYZ colorspace where X, Y and Z are in the range [0…1] describes 124all colors that humans can perceive, but the transform to another 125colorspace will produce colors that are outside the [0…1] range. Once 126clamped to the [0…1] range those colors can no longer be reproduced in 127that colorspace. This clamping is what reduces the extent or gamut of 128the colorspace. How the range of [0…1] is translated to integer values 129in the range of [0…255] (or higher, depending on the color depth) is 130called the quantization. This is *not* part of the colorspace 131definition. In practice RGB or R'G'B' values are full range, i.e. they 132use the full [0…255] range. Y'CbCr values on the other hand are limited 133range with Y' using [16…235] and Cb and Cr using [16…240]. 134 135Unfortunately, in some cases limited range RGB is also used where the 136components use the range [16…235]. And full range Y'CbCr also exists 137using the [0…255] range. 138 139In order to correctly interpret a color you need to know the 140quantization range, whether it is R'G'B' or Y'CbCr, the used Y'CbCr 141encoding and the colorspace. From that information you can calculate the 142corresponding CIE XYZ color and map that again to whatever colorspace 143your display device uses. 144 145The colorspace definition itself consists of the three chromaticity 146primaries, the white reference chromaticity, a transfer function and the 147luma coefficients needed to transform R'G'B' to Y'CbCr. While some 148colorspace standards correctly define all four, quite often the 149colorspace standard only defines some, and you have to rely on other 150standards for the missing pieces. The fact that colorspaces are often a 151mix of different standards also led to very confusing naming conventions 152where the name of a standard was used to name a colorspace when in fact 153that standard was part of various other colorspaces as well. 154 155If you want to read more about colors and colorspaces, then the 156following resources are useful: :ref:`poynton` is a good practical 157book for video engineers, :ref:`colimg` has a much broader scope and 158describes many more aspects of color (physics, chemistry, biology, 159etc.). The 160`http://www.brucelindbloom.com <http://www.brucelindbloom.com>`__ 161website is an excellent resource, especially with respect to the 162mathematics behind colorspace conversions. The wikipedia 163`CIE 1931 colorspace <http://en.wikipedia.org/wiki/CIE_1931_color_space#CIE_xy_chromaticity_diagram_and_the_CIE_xyY_color_space>`__ 164article is also very useful.