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1// SPDX-License-Identifier: GPL-2.0-only 2/* 3 * Copyright 2023 Red Hat 4 */ 5 6/** 7 * DOC: 8 * 9 * Hash table implementation of a map from integers to pointers, implemented using the Hopscotch 10 * Hashing algorithm by Herlihy, Shavit, and Tzafrir (see 11 * http://en.wikipedia.org/wiki/Hopscotch_hashing). This implementation does not contain any of the 12 * locking/concurrency features of the algorithm, just the collision resolution scheme. 13 * 14 * Hopscotch Hashing is based on hashing with open addressing and linear probing. All the entries 15 * are stored in a fixed array of buckets, with no dynamic allocation for collisions. Unlike linear 16 * probing, all the entries that hash to a given bucket are stored within a fixed neighborhood 17 * starting at that bucket. Chaining is effectively represented as a bit vector relative to each 18 * bucket instead of as pointers or explicit offsets. 19 * 20 * When an empty bucket cannot be found within a given neighborhood, subsequent neighborhoods are 21 * searched, and one or more entries will "hop" into those neighborhoods. When this process works, 22 * an empty bucket will move into the desired neighborhood, allowing the entry to be added. When 23 * that process fails (typically when the buckets are around 90% full), the table must be resized 24 * and the all entries rehashed and added to the expanded table. 25 * 26 * Unlike linear probing, the number of buckets that must be searched in the worst case has a fixed 27 * upper bound (the size of the neighborhood). Those entries occupy a small number of memory cache 28 * lines, leading to improved use of the cache (fewer misses on both successful and unsuccessful 29 * searches). Hopscotch hashing outperforms linear probing at much higher load factors, so even 30 * with the increased memory burden for maintaining the hop vectors, less memory is needed to 31 * achieve that performance. Hopscotch is also immune to "contamination" from deleting entries 32 * since entries are genuinely removed instead of being replaced by a placeholder. 33 * 34 * The published description of the algorithm used a bit vector, but the paper alludes to an offset 35 * scheme which is used by this implementation. Since the entries in the neighborhood are within N 36 * entries of the hash bucket at the start of the neighborhood, a pair of small offset fields each 37 * log2(N) bits wide is all that's needed to maintain the hops as a linked list. In order to encode 38 * "no next hop" (i.e. NULL) as the natural initial value of zero, the offsets are biased by one 39 * (i.e. 0 => NULL, 1 => offset=0, 2 => offset=1, etc.) We can represent neighborhoods of up to 255 40 * entries with just 8+8=16 bits per entry. The hop list is sorted by hop offset so the first entry 41 * in the list is always the bucket closest to the start of the neighborhood. 42 * 43 * While individual accesses tend to be very fast, the table resize operations are very, very 44 * expensive. If an upper bound on the latency of adding an entry to the table is needed, we either 45 * need to ensure the table is pre-sized to be large enough so no resize is ever needed, or we'll 46 * need to develop an approach to incrementally resize the table. 47 */ 48 49#include "int-map.h" 50 51#include <linux/minmax.h> 52 53#include "errors.h" 54#include "logger.h" 55#include "memory-alloc.h" 56#include "numeric.h" 57#include "permassert.h" 58 59#define DEFAULT_CAPACITY 16 /* the number of neighborhoods in a new table */ 60#define NEIGHBORHOOD 255 /* the number of buckets in each neighborhood */ 61#define MAX_PROBES 1024 /* limit on the number of probes for a free bucket */ 62#define NULL_HOP_OFFSET 0 /* the hop offset value terminating the hop list */ 63#define DEFAULT_LOAD 75 /* a compromise between memory use and performance */ 64 65/** 66 * struct bucket - hash bucket 67 * 68 * Buckets are packed together to reduce memory usage and improve cache efficiency. It would be 69 * tempting to encode the hop offsets separately and maintain alignment of key/value pairs, but 70 * it's crucial to keep the hop fields near the buckets that they use them so they'll tend to share 71 * cache lines. 72 */ 73struct bucket { 74 /** 75 * @first_hop: The biased offset of the first entry in the hop list of the neighborhood 76 * that hashes to this bucket. 77 */ 78 u8 first_hop; 79 /** @next_hop: The biased offset of the next bucket in the hop list. */ 80 u8 next_hop; 81 /** @key: The key stored in this bucket. */ 82 u64 key; 83 /** @value: The value stored in this bucket (NULL if empty). */ 84 void *value; 85} __packed; 86 87/** 88 * struct int_map - The concrete definition of the opaque int_map type. 89 * 90 * To avoid having to wrap the neighborhoods of the last entries back around to the start of the 91 * bucket array, we allocate a few more buckets at the end of the array instead, which is why 92 * capacity and bucket_count are different. 93 */ 94struct int_map { 95 /** @size: The number of entries stored in the map. */ 96 size_t size; 97 /** @capacity: The number of neighborhoods in the map. */ 98 size_t capacity; 99 /** @bucket_count: The number of buckets in the bucket array. */ 100 size_t bucket_count; 101 /** @buckets: The array of hash buckets. */ 102 struct bucket *buckets; 103}; 104 105/** 106 * mix() - The Google CityHash 16-byte hash mixing function. 107 * @input1: The first input value. 108 * @input2: The second input value. 109 * 110 * Return: A hash of the two inputs. 111 */ 112static u64 mix(u64 input1, u64 input2) 113{ 114 static const u64 CITY_MULTIPLIER = 0x9ddfea08eb382d69ULL; 115 u64 hash = (input1 ^ input2); 116 117 hash *= CITY_MULTIPLIER; 118 hash ^= (hash >> 47); 119 hash ^= input2; 120 hash *= CITY_MULTIPLIER; 121 hash ^= (hash >> 47); 122 hash *= CITY_MULTIPLIER; 123 return hash; 124} 125 126/** 127 * hash_key() - Calculate a 64-bit non-cryptographic hash value for the provided 64-bit integer 128 * key. 129 * @key: The mapping key. 130 * 131 * The implementation is based on Google's CityHash, only handling the specific case of an 8-byte 132 * input. 133 * 134 * Return: The hash of the mapping key. 135 */ 136static u64 hash_key(u64 key) 137{ 138 /* 139 * Aliasing restrictions forbid us from casting pointer types, so use a union to convert a 140 * single u64 to two u32 values. 141 */ 142 union { 143 u64 u64; 144 u32 u32[2]; 145 } pun = {.u64 = key}; 146 147 return mix(sizeof(key) + (((u64) pun.u32[0]) << 3), pun.u32[1]); 148} 149 150/** 151 * allocate_buckets() - Initialize an int_map. 152 * @map: The map to initialize. 153 * @capacity: The initial capacity of the map. 154 * 155 * Return: VDO_SUCCESS or an error code. 156 */ 157static int allocate_buckets(struct int_map *map, size_t capacity) 158{ 159 map->size = 0; 160 map->capacity = capacity; 161 162 /* 163 * Allocate NEIGHBORHOOD - 1 extra buckets so the last bucket can have a full neighborhood 164 * without have to wrap back around to element zero. 165 */ 166 map->bucket_count = capacity + (NEIGHBORHOOD - 1); 167 return vdo_allocate(map->bucket_count, "struct int_map buckets", &map->buckets); 168} 169 170/** 171 * vdo_int_map_create() - Allocate and initialize an int_map. 172 * @initial_capacity: The number of entries the map should initially be capable of holding (zero 173 * tells the map to use its own small default). 174 * @map_ptr: Output, a pointer to hold the new int_map. 175 * 176 * Return: VDO_SUCCESS or an error code. 177 */ 178int vdo_int_map_create(size_t initial_capacity, struct int_map **map_ptr) 179{ 180 struct int_map *map; 181 int result; 182 size_t capacity; 183 184 result = vdo_allocate(1, "struct int_map", &map); 185 if (result != VDO_SUCCESS) 186 return result; 187 188 /* Use the default capacity if the caller did not specify one. */ 189 capacity = (initial_capacity > 0) ? initial_capacity : DEFAULT_CAPACITY; 190 191 /* 192 * Scale up the capacity by the specified initial load factor. (i.e to hold 1000 entries at 193 * 80% load we need a capacity of 1250) 194 */ 195 capacity = capacity * 100 / DEFAULT_LOAD; 196 197 result = allocate_buckets(map, capacity); 198 if (result != VDO_SUCCESS) { 199 vdo_int_map_free(vdo_forget(map)); 200 return result; 201 } 202 203 *map_ptr = map; 204 return VDO_SUCCESS; 205} 206 207/** 208 * vdo_int_map_free() - Free an int_map. 209 * @map: The int_map to free. 210 * 211 * NOTE: The map does not own the pointer values stored in the map and they are not freed by this 212 * call. 213 */ 214void vdo_int_map_free(struct int_map *map) 215{ 216 if (map == NULL) 217 return; 218 219 vdo_free(vdo_forget(map->buckets)); 220 vdo_free(vdo_forget(map)); 221} 222 223/** 224 * vdo_int_map_size() - Get the number of entries stored in an int_map. 225 * @map: The int_map to query. 226 * 227 * Return: The number of entries in the map. 228 */ 229size_t vdo_int_map_size(const struct int_map *map) 230{ 231 return map->size; 232} 233 234/** 235 * dereference_hop() - Convert a biased hop offset within a neighborhood to a pointer to the bucket 236 * it references. 237 * @neighborhood: The first bucket in the neighborhood. 238 * @hop_offset: The biased hop offset to the desired bucket. 239 * 240 * Return: NULL if hop_offset is zero, otherwise a pointer to the bucket in the neighborhood at 241 * hop_offset - 1. 242 */ 243static struct bucket *dereference_hop(struct bucket *neighborhood, unsigned int hop_offset) 244{ 245 BUILD_BUG_ON(NULL_HOP_OFFSET != 0); 246 if (hop_offset == NULL_HOP_OFFSET) 247 return NULL; 248 249 return &neighborhood[hop_offset - 1]; 250} 251 252/** 253 * insert_in_hop_list() - Add a bucket into the hop list for the neighborhood. 254 * @neighborhood: The first bucket in the neighborhood. 255 * @new_bucket: The bucket to add to the hop list. 256 * 257 * The bucket is inserted it into the list so the hop list remains sorted by hop offset. 258 */ 259static void insert_in_hop_list(struct bucket *neighborhood, struct bucket *new_bucket) 260{ 261 /* Zero indicates a NULL hop offset, so bias the hop offset by one. */ 262 int hop_offset = 1 + (new_bucket - neighborhood); 263 264 /* Handle the special case of adding a bucket at the start of the list. */ 265 int next_hop = neighborhood->first_hop; 266 267 if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { 268 new_bucket->next_hop = next_hop; 269 neighborhood->first_hop = hop_offset; 270 return; 271 } 272 273 /* Search the hop list for the insertion point that maintains the sort order. */ 274 for (;;) { 275 struct bucket *bucket = dereference_hop(neighborhood, next_hop); 276 277 next_hop = bucket->next_hop; 278 279 if ((next_hop == NULL_HOP_OFFSET) || (next_hop > hop_offset)) { 280 new_bucket->next_hop = next_hop; 281 bucket->next_hop = hop_offset; 282 return; 283 } 284 } 285} 286 287/** 288 * select_bucket() - Select and return the hash bucket for a given search key. 289 * @map: The map to search. 290 * @key: The mapping key. 291 */ 292static struct bucket *select_bucket(const struct int_map *map, u64 key) 293{ 294 /* 295 * Calculate a good hash value for the provided key. We want exactly 32 bits, so mask the 296 * result. 297 */ 298 u64 hash = hash_key(key) & 0xFFFFFFFF; 299 300 /* 301 * Scale the 32-bit hash to a bucket index by treating it as a binary fraction and 302 * multiplying that by the capacity. If the hash is uniformly distributed over [0 .. 303 * 2^32-1], then (hash * capacity / 2^32) should be uniformly distributed over [0 .. 304 * capacity-1]. The multiply and shift is much faster than a divide (modulus) on X86 CPUs. 305 */ 306 return &map->buckets[(hash * map->capacity) >> 32]; 307} 308 309/** 310 * search_hop_list() - Search the hop list associated with given hash bucket for a given search 311 * key. 312 * @bucket: The map bucket to search for the key. 313 * @key: The mapping key. 314 * @previous_ptr: Output. if not NULL, a pointer in which to store the bucket in the list preceding 315 * the one that had the matching key 316 * 317 * If the key is found, returns a pointer to the entry (bucket or collision), otherwise returns 318 * NULL. 319 * 320 * Return: An entry that matches the key, or NULL if not found. 321 */ 322static struct bucket *search_hop_list(struct bucket *bucket, u64 key, 323 struct bucket **previous_ptr) 324{ 325 struct bucket *previous = NULL; 326 unsigned int next_hop = bucket->first_hop; 327 328 while (next_hop != NULL_HOP_OFFSET) { 329 /* 330 * Check the neighboring bucket indexed by the offset for the 331 * desired key. 332 */ 333 struct bucket *entry = dereference_hop(bucket, next_hop); 334 335 if ((key == entry->key) && (entry->value != NULL)) { 336 if (previous_ptr != NULL) 337 *previous_ptr = previous; 338 return entry; 339 } 340 next_hop = entry->next_hop; 341 previous = entry; 342 } 343 344 return NULL; 345} 346 347/** 348 * vdo_int_map_get() - Retrieve the value associated with a given key from the int_map. 349 * @map: The int_map to query. 350 * @key: The key to look up. 351 * 352 * Return: The value associated with the given key, or NULL if the key is not mapped to any value. 353 */ 354void *vdo_int_map_get(struct int_map *map, u64 key) 355{ 356 struct bucket *match = search_hop_list(select_bucket(map, key), key, NULL); 357 358 return ((match != NULL) ? match->value : NULL); 359} 360 361/** 362 * resize_buckets() - Increase the number of hash buckets. 363 * @map: The map to resize. 364 * 365 * Resizes and rehashes all the existing entries, storing them in the new buckets. 366 * 367 * Return: VDO_SUCCESS or an error code. 368 */ 369static int resize_buckets(struct int_map *map) 370{ 371 int result; 372 size_t i; 373 374 /* Copy the top-level map data to the stack. */ 375 struct int_map old_map = *map; 376 377 /* Re-initialize the map to be empty and 50% larger. */ 378 size_t new_capacity = map->capacity / 2 * 3; 379 380 vdo_log_info("%s: attempting resize from %zu to %zu, current size=%zu", 381 __func__, map->capacity, new_capacity, map->size); 382 result = allocate_buckets(map, new_capacity); 383 if (result != VDO_SUCCESS) { 384 *map = old_map; 385 return result; 386 } 387 388 /* Populate the new hash table from the entries in the old bucket array. */ 389 for (i = 0; i < old_map.bucket_count; i++) { 390 struct bucket *entry = &old_map.buckets[i]; 391 392 if (entry->value == NULL) 393 continue; 394 395 result = vdo_int_map_put(map, entry->key, entry->value, true, NULL); 396 if (result != VDO_SUCCESS) { 397 /* Destroy the new partial map and restore the map from the stack. */ 398 vdo_free(vdo_forget(map->buckets)); 399 *map = old_map; 400 return result; 401 } 402 } 403 404 /* Destroy the old bucket array. */ 405 vdo_free(vdo_forget(old_map.buckets)); 406 return VDO_SUCCESS; 407} 408 409/** 410 * find_empty_bucket() - Probe the bucket array starting at the given bucket for the next empty 411 * bucket, returning a pointer to it. 412 * @map: The map containing the buckets to search. 413 * @bucket: The bucket at which to start probing. 414 * @max_probes: The maximum number of buckets to search. 415 * 416 * NULL will be returned if the search reaches the end of the bucket array or if the number of 417 * linear probes exceeds a specified limit. 418 * 419 * Return: The next empty bucket, or NULL if the search failed. 420 */ 421static struct bucket * 422find_empty_bucket(struct int_map *map, struct bucket *bucket, unsigned int max_probes) 423{ 424 /* 425 * Limit the search to either the nearer of the end of the bucket array or a fixed distance 426 * beyond the initial bucket. 427 */ 428 ptrdiff_t remaining = &map->buckets[map->bucket_count] - bucket; 429 struct bucket *sentinel = &bucket[min_t(ptrdiff_t, remaining, max_probes)]; 430 struct bucket *entry; 431 432 for (entry = bucket; entry < sentinel; entry++) { 433 if (entry->value == NULL) 434 return entry; 435 } 436 437 return NULL; 438} 439 440/** 441 * move_empty_bucket() - Move an empty bucket closer to the start of the bucket array. 442 * @hole: The empty bucket to fill with an entry that precedes it in one of its enclosing 443 * neighborhoods. 444 * 445 * This searches the neighborhoods that contain the empty bucket for a non-empty bucket closer to 446 * the start of the array. If such a bucket is found, this swaps the two buckets by moving the 447 * entry to the empty bucket. 448 * 449 * Return: The bucket that was vacated by moving its entry to the provided hole, or NULL if no 450 * entry could be moved. 451 */ 452static struct bucket *move_empty_bucket(struct bucket *hole) 453{ 454 /* 455 * Examine every neighborhood that the empty bucket is part of, starting with the one in 456 * which it is the last bucket. No boundary check is needed for the negative array 457 * arithmetic since this function is only called when hole is at least NEIGHBORHOOD cells 458 * deeper into the array than a valid bucket. 459 */ 460 struct bucket *bucket; 461 462 for (bucket = &hole[1 - NEIGHBORHOOD]; bucket < hole; bucket++) { 463 /* 464 * Find the entry that is nearest to the bucket, which means it will be nearest to 465 * the hash bucket whose neighborhood is full. 466 */ 467 struct bucket *new_hole = dereference_hop(bucket, bucket->first_hop); 468 469 if (new_hole == NULL) { 470 /* 471 * There are no buckets in this neighborhood that are in use by this one 472 * (they must all be owned by overlapping neighborhoods). 473 */ 474 continue; 475 } 476 477 /* 478 * Skip this bucket if its first entry is actually further away than the hole that 479 * we're already trying to fill. 480 */ 481 if (hole < new_hole) 482 continue; 483 484 /* 485 * We've found an entry in this neighborhood that we can "hop" further away, moving 486 * the hole closer to the hash bucket, if not all the way into its neighborhood. 487 */ 488 489 /* 490 * The entry that will be the new hole is the first bucket in the list, so setting 491 * first_hop is all that's needed remove it from the list. 492 */ 493 bucket->first_hop = new_hole->next_hop; 494 new_hole->next_hop = NULL_HOP_OFFSET; 495 496 /* Move the entry into the original hole. */ 497 hole->key = new_hole->key; 498 hole->value = new_hole->value; 499 new_hole->value = NULL; 500 501 /* Insert the filled hole into the hop list for the neighborhood. */ 502 insert_in_hop_list(bucket, hole); 503 return new_hole; 504 } 505 506 /* We couldn't find an entry to relocate to the hole. */ 507 return NULL; 508} 509 510/** 511 * update_mapping() - Find and update any existing mapping for a given key, returning the value 512 * associated with the key in the provided pointer. 513 * @neighborhood: The first bucket in the neighborhood that would contain the search key 514 * @key: The key with which to associate the new value. 515 * @new_value: The value to be associated with the key. 516 * @update: Whether to overwrite an existing value. 517 * @old_value_ptr: a pointer in which to store the old value (unmodified if no mapping was found) 518 * 519 * Return: true if the map contains a mapping for the key, false if it does not. 520 */ 521static bool update_mapping(struct bucket *neighborhood, u64 key, void *new_value, 522 bool update, void **old_value_ptr) 523{ 524 struct bucket *bucket = search_hop_list(neighborhood, key, NULL); 525 526 if (bucket == NULL) { 527 /* There is no bucket containing the key in the neighborhood. */ 528 return false; 529 } 530 531 /* 532 * Return the value of the current mapping (if desired) and update the mapping with the new 533 * value (if desired). 534 */ 535 if (old_value_ptr != NULL) 536 *old_value_ptr = bucket->value; 537 if (update) 538 bucket->value = new_value; 539 return true; 540} 541 542/** 543 * find_or_make_vacancy() - Find an empty bucket. 544 * @map: The int_map to search or modify. 545 * @neighborhood: The first bucket in the neighborhood in which an empty bucket is needed for a new 546 * mapping. 547 * 548 * Find an empty bucket in a specified neighborhood for a new mapping or attempt to re-arrange 549 * mappings so there is such a bucket. This operation may fail (returning NULL) if an empty bucket 550 * is not available or could not be relocated to the neighborhood. 551 * 552 * Return: a pointer to an empty bucket in the desired neighborhood, or NULL if a vacancy could not 553 * be found or arranged. 554 */ 555static struct bucket *find_or_make_vacancy(struct int_map *map, 556 struct bucket *neighborhood) 557{ 558 /* Probe within and beyond the neighborhood for the first empty bucket. */ 559 struct bucket *hole = find_empty_bucket(map, neighborhood, MAX_PROBES); 560 561 /* 562 * Keep trying until the empty bucket is in the bucket's neighborhood or we are unable to 563 * move it any closer by swapping it with a filled bucket. 564 */ 565 while (hole != NULL) { 566 int distance = hole - neighborhood; 567 568 if (distance < NEIGHBORHOOD) { 569 /* 570 * We've found or relocated an empty bucket close enough to the initial 571 * hash bucket to be referenced by its hop vector. 572 */ 573 return hole; 574 } 575 576 /* 577 * The nearest empty bucket isn't within the neighborhood that must contain the new 578 * entry, so try to swap it with bucket that is closer. 579 */ 580 hole = move_empty_bucket(hole); 581 } 582 583 return NULL; 584} 585 586/** 587 * vdo_int_map_put() - Try to associate a value with an integer. 588 * @map: The int_map to attempt to modify. 589 * @key: The key with which to associate the new value. 590 * @new_value: The value to be associated with the key. 591 * @update: Whether to overwrite an existing value. 592 * @old_value_ptr: A pointer in which to store either the old value (if the key was already mapped) 593 * or NULL if the map did not contain the key; NULL may be provided if the caller 594 * does not need to know the old value 595 * 596 * Try to associate a value (a pointer) with an integer in an int_map. If the map already contains 597 * a mapping for the provided key, the old value is only replaced with the specified value if 598 * update is true. In either case the old value is returned. If the map does not already contain a 599 * value for the specified key, the new value is added regardless of the value of update. 600 * 601 * Return: VDO_SUCCESS or an error code. 602 */ 603int vdo_int_map_put(struct int_map *map, u64 key, void *new_value, bool update, 604 void **old_value_ptr) 605{ 606 struct bucket *neighborhood, *bucket; 607 608 if (unlikely(new_value == NULL)) 609 return -EINVAL; 610 611 /* 612 * Select the bucket at the start of the neighborhood that must contain any entry for the 613 * provided key. 614 */ 615 neighborhood = select_bucket(map, key); 616 617 /* 618 * Check whether the neighborhood already contains an entry for the key, in which case we 619 * optionally update it, returning the old value. 620 */ 621 if (update_mapping(neighborhood, key, new_value, update, old_value_ptr)) 622 return VDO_SUCCESS; 623 624 /* 625 * Find an empty bucket in the desired neighborhood for the new entry or re-arrange entries 626 * in the map so there is such a bucket. This operation will usually succeed; the loop body 627 * will only be executed on the rare occasions that we have to resize the map. 628 */ 629 while ((bucket = find_or_make_vacancy(map, neighborhood)) == NULL) { 630 int result; 631 632 /* 633 * There is no empty bucket in which to put the new entry in the current map, so 634 * we're forced to allocate a new bucket array with a larger capacity, re-hash all 635 * the entries into those buckets, and try again (a very expensive operation for 636 * large maps). 637 */ 638 result = resize_buckets(map); 639 if (result != VDO_SUCCESS) 640 return result; 641 642 /* 643 * Resizing the map invalidates all pointers to buckets, so recalculate the 644 * neighborhood pointer. 645 */ 646 neighborhood = select_bucket(map, key); 647 } 648 649 /* Put the new entry in the empty bucket, adding it to the neighborhood. */ 650 bucket->key = key; 651 bucket->value = new_value; 652 insert_in_hop_list(neighborhood, bucket); 653 map->size += 1; 654 655 /* There was no existing entry, so there was no old value to be returned. */ 656 if (old_value_ptr != NULL) 657 *old_value_ptr = NULL; 658 return VDO_SUCCESS; 659} 660 661/** 662 * vdo_int_map_remove() - Remove the mapping for a given key from the int_map. 663 * @map: The int_map from which to remove the mapping. 664 * @key: The key whose mapping is to be removed. 665 * 666 * Return: the value that was associated with the key, or NULL if it was not mapped. 667 */ 668void *vdo_int_map_remove(struct int_map *map, u64 key) 669{ 670 void *value; 671 672 /* Select the bucket to search and search it for an existing entry. */ 673 struct bucket *bucket = select_bucket(map, key); 674 struct bucket *previous; 675 struct bucket *victim = search_hop_list(bucket, key, &previous); 676 677 if (victim == NULL) { 678 /* There is no matching entry to remove. */ 679 return NULL; 680 } 681 682 /* 683 * We found an entry to remove. Save the mapped value to return later and empty the bucket. 684 */ 685 map->size -= 1; 686 value = victim->value; 687 victim->value = NULL; 688 victim->key = 0; 689 690 /* The victim bucket is now empty, but it still needs to be spliced out of the hop list. */ 691 if (previous == NULL) { 692 /* The victim is the head of the list, so swing first_hop. */ 693 bucket->first_hop = victim->next_hop; 694 } else { 695 previous->next_hop = victim->next_hop; 696 } 697 698 victim->next_hop = NULL_HOP_OFFSET; 699 return value; 700}