An enchantment rework that categorises enchantments to be mutually exclusive. vulpixel.org

Prospector Enchantment Rework #3

Closed sylv.gay
Closed opened by sylv.gay

Prospector is tbh, too powerful of an enchantment at the moment, and I'd like to change it a little.

Prospector Right Now #

  • Has a chance that increases per level to drop 2 + level - 1 items of a specific type when mining Dirt, Sand or Gravel.
    • High chance for Coal or Emeralds.
    • Lower chance for Gold or Iron Nuggets.

What I'd change #

  • Clay blocks may activate the enchantment.
    • Reword any descriptions to say "Terrain blocks"
  • Levels only increase the chance, drop count will remain as 2 items consistently.
  • Remove Coal and Emeralds from the Loot Table.
    • Coal doesn't really make sense in the enchantment's context. Charcoal is ultimately the renewable Coal of the game.
    • Emeralds being here was moreso built around how players who set up villager farms view Emeralds' worth, rather than the game's view on the item's worth.
  • Add Copper Nuggets as a drop in the Loot Table.
    • This just makes sense in place of Coal and Emeralds.

Potentially... #

  • Tweak the chances to where you see fit. Levels should increase the chance of rolling the table, but keep the chance low because this is a passive income styled enchantment.

Implemented

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