arena: widen reconcile dead zone + raise snap threshold
cam-doll (local) and pmove (server) use slightly different integrators
so they diverge by a small amount during sustained motion. The previous
0.05 dead zone / 0.75 snap threshold meant the 30Hz snap loop was
yanking the cam every frame against that physics-model jitter, making
forward movement feel choppy. Bump dead zone to 0.5 and snap threshold
to 2.0 (real teleports only); soften lerp from 0.2 to 0.05.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>