blank: 3D normal backface culling + front-face-only edges
- Compute 3D face normals and dot with view direction for robust culling
(works regardless of vertex winding or hinge transform)
- Edges only render if they touch at least one front-facing face
- Keyboard only visible when base top face is front-facing AND lid is behind
- Removes all z-fighting from back-face bleed-through
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>