arena: TEST — flip Z convention in hover raycast
Experimental: flip the sign on ray origin Z and ray direction Z to test
whether the engine's Z-forward convention is reversed from what the
derivation assumed. If the hover highlight now lands on the correct tile,
we've isolated the mismatch. To revert: un-negate camWorldZ and fz.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>