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graph: reduce GPU log spam — log once on frame 8 only, not every 64 frames

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

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system/public/aesthetic.computer/lib/graph.mjs
··· 5565 5565 const failed = [...gpuFrameLog.failed]; 5566 5566 const dis = Object.keys(gpuDisabled).filter(k => gpuDisabled[k]); 5567 5567 5568 - // Always log on frames 8, 16, 24 then every 64 frames after 5569 - if (gpuFrameLog.frameCount <= 24 || gpuFrameLog.frameCount % 64 === 0) { 5570 - console.log(`🎮 GPU [f${gpuFrameLog.frameCount}] renderer=${gpuFrameLog.rendererCached} ok=[${ok}] fail=[${failed}] disabled=[${dis}]`); 5568 + // Log once on frame 8 (first status), then only on failures 5569 + if (gpuFrameLog.frameCount === 8) { 5570 + console.log(`🎮 GPU renderer=${gpuFrameLog.rendererCached} ok=[${ok}] fail=[${failed}] disabled=[${dis}]`); 5571 5571 } 5572 5572 5573 5573 // Report to telemetry on frame 8 (first status report) and when failures occur