An experimental, status effects-as-entities system for Bevy.
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Readme Timers heading

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README.md
··· 66 66 ``` 67 67 68 68 ### Timers 69 - 70 - ### Examples 69 + Two timers are added by the crate: 70 + 1. `Lifetime` - Despawns the effect when the timer ends. 71 + 2. `Delay` - A repeating timer used for the delay between effect applications. 71 72 72 73 ### Bevy Version Compatibility 73 74
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src/timer.rs
··· 118 118 } 119 119 } 120 120 121 - /// Repeating timer used for the delay between effect applications. 121 + /// A repeating timer used for the delay between effect applications. 122 122 #[derive(Component, Reflect, Eq, PartialEq, Debug, Clone)] 123 123 #[reflect(Component, PartialEq, Debug, Clone)] 124 124 pub struct Delay {