···44[](https://docs.rs/immediate_stats)
55
6677-Game stats that reset every frame, inspired by immediate mode rendering.
77+Game stats that reset every frame, inspired by immediate mode GUI.
8899This makes it easy to implement temporary buffs/debuffs, and effects that change over time.
1010Using a derive macro, stat resets are propagated to any stat fields,
+1-1
immediate_stats/Cargo.toml
···22name = "immediate_stats"
33version = "0.1.2"
44edition = "2024"
55-description = "Game stats that reset every frame, inspired by immediate mode rendering."
55+description = "Game stats that reset every frame, inspired by immediate mode GUI."
66categories = ["game-development", "data-structures"]
77keywords = ["game", "gamedev", "bevy", "stats", "proc-macro"]
88repository = "https://github.com/AlephCubed/immediate_stats"
+1-1
immediate_stats/src/lib.rs
···11-//! Game stats that reset every frame, inspired by immediate mode rendering.
11+//! Game stats that reset every frame, inspired by immediate mode GUI.
22//!
33//! This makes it easy to implement temporary buffs/debuffs, and effects that change over time.
44//! Using a [derive macro](macro@StatContainer), stat resets are propagated to any stat fields,
+1-1
immediate_stats_macros/Cargo.toml
···22name = "immediate_stats_macros"
33version = "0.1.2"
44edition = "2024"
55-description = "Game stats that reset every frame, inspired by immediate mode rendering."
55+description = "Game stats that reset every frame, inspired by immediate mode GUI."
66categories = ["game-development", "data-structures"]
77keywords = ["game", "gamedev", "bevy", "stats", "proc-macro"]
88repository = "https://github.com/AlephCubed/immediate_stats"