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revert src/system/sdl/main.c ctd.

alice 0e946890 36f53a9f

+4 -1
+4 -1
src/system/sdl/main.c
··· 564 564 SDL_GetWindowSize(platform.window, &w, &h); 565 565 566 566 GPU_SetInitWindow(SDL_GetWindowID(platform.window)); 567 + 567 568 GPU_SetPreInitFlags(vsync ? GPU_INIT_ENABLE_VSYNC : GPU_INIT_DISABLE_VSYNC); 568 569 platform.screen.renderer.gpu = GPU_Init(w, h, GPU_DEFAULT_INIT_FLAGS); 570 + 569 571 GPU_SetWindowResolution(w, h); 570 572 GPU_SetVirtualResolution(platform.screen.renderer.gpu, w, h); 571 573 ··· 1705 1707 static void gpuTick() 1706 1708 { 1707 1709 const tic_mem* tic = studio_mem(platform.studio); 1710 + 1708 1711 pollEvents(); 1709 1712 1710 1713 if(studio_alive(platform.studio)) ··· 1721 1724 } 1722 1725 1723 1726 renderClear(platform.screen.renderer); 1724 - 1725 1727 updateTextureBytes(platform.screen.texture, tic->product.screen, TIC80_FULLWIDTH, TIC80_FULLHEIGHT); 1726 1728 1727 1729 SDL_Rect rect; ··· 1785 1787 else 1786 1788 renderKeyboard(); 1787 1789 #endif 1790 + 1788 1791 renderPresent(platform.screen.renderer); 1789 1792 1790 1793 platform.keyboard.text = '\0';