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alice 7e7c7946 9d18751d

+17 -2
+17 -2
src/system/sdl/main.c
··· 248 248 #if defined(CRT_SHADER_SUPPORT) 249 249 if(!studio_config(platform.studio)->soft) 250 250 { 251 + printf("calling GPU_Clear\n"); 251 252 GPU_Clear(renderer.gpu); 253 + printf("GPU_Clear done\n"); 252 254 } 253 255 else 254 256 #endif ··· 1706 1708 1707 1709 static void gpuTick() 1708 1710 { 1711 + printf("gpuTick starting\n"); 1709 1712 const tic_mem* tic = studio_mem(platform.studio); 1713 + printf("tic is %p\n", tic); 1710 1714 1715 + printf("calling pollEvents\n"); 1711 1716 pollEvents(); 1717 + printf("pollEvents done\n"); 1712 1718 1713 1719 if(studio_alive(platform.studio)) 1714 1720 { ··· 1720 1726 1721 1727 LOCK_MUTEX(platform.audio.mutex) 1722 1728 { 1729 + printf("calling studio_tick\n"); 1723 1730 studio_tick(platform.studio, platform.input); 1731 + printf("studio_tick done\n"); 1724 1732 } 1725 1733 1734 + printf("calling renderClear\n"); 1726 1735 renderClear(platform.screen.renderer); 1736 + printf("renderClear done\n"); 1737 + 1738 + printf("calling updateTextureBytes\n"); 1727 1739 updateTextureBytes(platform.screen.texture, tic->product.screen, TIC80_FULLWIDTH, TIC80_FULLHEIGHT); 1740 + printf("updateTextureBytes done\n"); 1728 1741 1729 1742 SDL_Rect rect; 1730 1743 calcTextureRect(&rect); ··· 1787 1800 else 1788 1801 renderKeyboard(); 1789 1802 #endif 1790 - 1803 + printf("calling renderPresent\n"); 1791 1804 renderPresent(platform.screen.renderer); 1792 - 1805 + printf("renderPresent done\n"); 1806 + 1807 + printf("end of gpuTick\n"); 1793 1808 platform.keyboard.text = '\0'; 1794 1809 } 1795 1810