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#include mach-o/dyld.h when on macOS for _NSGetExecutablePath (#2551)

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src/studio/screens/start.c
··· 30 30 #include <unistd.h> 31 31 #endif 32 32 33 + #if defined (__TIC_MACOSX__) 34 + #include <mach-o/dyld.h> 35 + #endif 36 + 33 37 static void reset(Start* start) 34 38 { 35 39 u8* tile = (u8*)start->tic->ram->tiles.data;