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fix sprite editor hotkeys when selecting (#2626)

* fix sprite editor hotkeys when selecting

* only affect transformation for the selection while using select tool instead of the entire sprite

* one that I forgot to change

authored by

Miguel and committed by
GitHub
d21a0525 98ebfe9d

+10 -1
+10 -1
src/studio/editors/sprite.c
··· 1929 1929 else if(keyWasPressed(sprite->studio, tic_key_down)) downCanvas(sprite); 1930 1930 else if(keyWasPressed(sprite->studio, tic_key_left)) leftCanvas(sprite); 1931 1931 else if(keyWasPressed(sprite->studio, tic_key_right)) rightCanvas(sprite); 1932 - else if(keyWasPressed(sprite->studio, tic_key_delete)) deleteCanvas(sprite); 1932 + else if(keyWasPressed(sprite->studio, tic_key_delete)) deleteCanvas(sprite); 1933 + // To be able to change tool after selection 1934 + else if(keyWasPressed(sprite->studio, tic_key_1)) sprite->mode = SPRITE_DRAW_MODE; 1935 + else if(keyWasPressed(sprite->studio, tic_key_2)) sprite->mode = SPRITE_PICK_MODE; 1936 + else if(keyWasPressed(sprite->studio, tic_key_3)) sprite->mode = SPRITE_SELECT_MODE; 1937 + else if(keyWasPressed(sprite->studio, tic_key_4)) sprite->mode = SPRITE_FILL_MODE; 1938 + else if(keyWasPressed(sprite->studio, tic_key_5)) flipCanvasHorz(sprite); 1939 + else if(keyWasPressed(sprite->studio, tic_key_6)) flipCanvasVert(sprite); 1940 + else if(keyWasPressed(sprite->studio, tic_key_7)) rotateCanvas(sprite); 1941 + else if(keyWasPressed(sprite->studio, tic_key_8)) deleteCanvas(sprite); 1933 1942 } 1934 1943 } 1935 1944 else