···14561456/*! Creates and links a shader program with the given shader objects. */
14571457DECLSPEC Uint32 SDLCALL GPU_LinkShaders(Uint32 shader_object1, Uint32 shader_object2);
1458145814591459+/*! Creates and links a shader program with the given shader objects. */
14601460+DECLSPEC Uint32 SDLCALL GPU_LinkManyShaders(Uint32 *shader_objects, int count);
14611461+14591462/*! Deletes a shader object. */
14601463DECLSPEC void SDLCALL GPU_FreeShader(Uint32 shader_object);
14611464