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Removed Clear() from RendererImpl.

+1 -27
-24
SDL_gpu/GL_common/SDL_gpu_GL_common.inl
··· 4667 4667 4668 4668 4669 4669 4670 - static void Clear(GPU_Renderer* renderer, GPU_Target* target) 4671 - { 4672 - if(target == NULL) 4673 - return; 4674 - if(renderer != target->renderer) 4675 - return; 4676 - 4677 - makeContextCurrent(renderer, target); 4678 - 4679 - if(isCurrentTarget(renderer, target)) 4680 - renderer->impl->FlushBlitBuffer(renderer); 4681 - if(bindFramebuffer(renderer, target)) 4682 - { 4683 - setClipRect(renderer, target); 4684 - 4685 - glClearColor(0,0,0,0); 4686 - glClear(GL_COLOR_BUFFER_BIT); 4687 - 4688 - unsetClipRect(renderer, target); 4689 - } 4690 - } 4691 - 4692 - 4693 4670 static void ClearRGBA(GPU_Renderer* renderer, GPU_Target* target, Uint8 r, Uint8 g, Uint8 b, Uint8 a) 4694 4671 { 4695 4672 if(target == NULL) ··· 6078 6055 impl->SetImageFilter = &SetImageFilter; \ 6079 6056 impl->SetWrapMode = &SetWrapMode; \ 6080 6057 \ 6081 - impl->Clear = &Clear; \ 6082 6058 impl->ClearRGBA = &ClearRGBA; \ 6083 6059 impl->FlushBlitBuffer = &FlushBlitBuffer; \ 6084 6060 impl->Flip = &Flip; \
+1 -1
SDL_gpu/SDL_gpu.c
··· 2198 2198 if(current_renderer == NULL || current_renderer->current_context_target == NULL) 2199 2199 return; 2200 2200 2201 - current_renderer->impl->Clear(current_renderer, target); 2201 + current_renderer->impl->ClearRGBA(current_renderer, target, 0, 0, 0, 0); 2202 2202 } 2203 2203 2204 2204 void GPU_ClearColor(GPU_Target* target, SDL_Color color)
-2
SDL_gpu/SDL_gpu_RendererImpl.h
··· 136 136 /*! \see GPU_SetWrapMode() */ 137 137 void (*SetWrapMode)(GPU_Renderer* renderer, GPU_Image* image, GPU_WrapEnum wrap_mode_x, GPU_WrapEnum wrap_mode_y); 138 138 139 - /*! \see GPU_Clear() */ 140 - void (*Clear)(GPU_Renderer* renderer, GPU_Target* target); 141 139 /*! \see GPU_ClearRGBA() */ 142 140 void (*ClearRGBA)(GPU_Renderer* renderer, GPU_Target* target, Uint8 r, Uint8 g, Uint8 b, Uint8 a); 143 141 /*! \see GPU_FlushBlitBuffer() */