this repo has no description
0
fork

Configure Feed

Select the types of activity you want to include in your feed.

Fixed GLES 3 renderer shader language variable access.

+101 -1
+2 -1
src/renderer_GLES_3.c
··· 41 41 renderer->id = request; 42 42 renderer->id.renderer = GPU_RENDERER_GLES_3; 43 43 renderer->shader_language = GPU_LANGUAGE_GLSLES; 44 - renderer->shader_version = SDL_GPU_GLSL_VERSION; 44 + renderer->min_shader_version = 100; 45 + renderer->max_shader_version = SDL_GPU_GLSL_VERSION; 45 46 46 47 renderer->current_context_target = NULL; 47 48
+7
xcode-manual/SDL_gpu/SDL_gpu.xcodeproj/project.xcworkspace/contents.xcworkspacedata
··· 1 + <?xml version="1.0" encoding="UTF-8"?> 2 + <Workspace 3 + version = "1.0"> 4 + <FileRef 5 + location = "self:SDL_gpu.xcodeproj"> 6 + </FileRef> 7 + </Workspace>
xcode-manual/SDL_gpu/SDL_gpu.xcodeproj/project.xcworkspace/xcuserdata/user.xcuserdatad/UserInterfaceState.xcuserstate

This is a binary file and will not be displayed.

+28
xcode-manual/SDL_gpu/SDL_gpu/Info.plist
··· 1 + <?xml version="1.0" encoding="UTF-8"?> 2 + <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> 3 + <plist version="1.0"> 4 + <dict> 5 + <key>CFBundleDevelopmentRegion</key> 6 + <string>en</string> 7 + <key>CFBundleExecutable</key> 8 + <string>$(EXECUTABLE_NAME)</string> 9 + <key>CFBundleIdentifier</key> 10 + <string>com.dinomage.$(PRODUCT_NAME:rfc1034identifier)</string> 11 + <key>CFBundleInfoDictionaryVersion</key> 12 + <string>6.0</string> 13 + <key>CFBundleName</key> 14 + <string>$(PRODUCT_NAME)</string> 15 + <key>CFBundlePackageType</key> 16 + <string>FMWK</string> 17 + <key>CFBundleShortVersionString</key> 18 + <string>1.0</string> 19 + <key>CFBundleSignature</key> 20 + <string>????</string> 21 + <key>CFBundleVersion</key> 22 + <string>$(CURRENT_PROJECT_VERSION)</string> 23 + <key>NSHumanReadableCopyright</key> 24 + <string>Copyright © 2015 DinoMage Games. All rights reserved.</string> 25 + <key>NSPrincipalClass</key> 26 + <string></string> 27 + </dict> 28 + </plist>
+24
xcode-manual/SDL_gpu/SDL_gpuTests/Info.plist
··· 1 + <?xml version="1.0" encoding="UTF-8"?> 2 + <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> 3 + <plist version="1.0"> 4 + <dict> 5 + <key>CFBundleDevelopmentRegion</key> 6 + <string>en</string> 7 + <key>CFBundleExecutable</key> 8 + <string>$(EXECUTABLE_NAME)</string> 9 + <key>CFBundleIdentifier</key> 10 + <string>com.dinomage.$(PRODUCT_NAME:rfc1034identifier)</string> 11 + <key>CFBundleInfoDictionaryVersion</key> 12 + <string>6.0</string> 13 + <key>CFBundleName</key> 14 + <string>$(PRODUCT_NAME)</string> 15 + <key>CFBundlePackageType</key> 16 + <string>BNDL</string> 17 + <key>CFBundleShortVersionString</key> 18 + <string>1.0</string> 19 + <key>CFBundleSignature</key> 20 + <string>????</string> 21 + <key>CFBundleVersion</key> 22 + <string>1</string> 23 + </dict> 24 + </plist>
+40
xcode-manual/SDL_gpu/SDL_gpuTests/SDL_gpuTests.m
··· 1 + // 2 + // SDL_gpuTests.m 3 + // SDL_gpuTests 4 + // 5 + // Created by jonny on 10/24/15. 6 + // Copyright (c) 2015 DinoMage Games. All rights reserved. 7 + // 8 + 9 + #import <Cocoa/Cocoa.h> 10 + #import <XCTest/XCTest.h> 11 + 12 + @interface SDL_gpuTests : XCTestCase 13 + 14 + @end 15 + 16 + @implementation SDL_gpuTests 17 + 18 + - (void)setUp { 19 + [super setUp]; 20 + // Put setup code here. This method is called before the invocation of each test method in the class. 21 + } 22 + 23 + - (void)tearDown { 24 + // Put teardown code here. This method is called after the invocation of each test method in the class. 25 + [super tearDown]; 26 + } 27 + 28 + - (void)testExample { 29 + // This is an example of a functional test case. 30 + XCTAssert(YES, @"Pass"); 31 + } 32 + 33 + - (void)testPerformanceExample { 34 + // This is an example of a performance test case. 35 + [self measureBlock:^{ 36 + // Put the code you want to measure the time of here. 37 + }]; 38 + } 39 + 40 + @end