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Rearranged some members of GPU_Image for packing.

+4 -3
+4 -3
include/SDL_gpu.h
··· 286 286 GPU_Target* context_target; 287 287 GPU_Target* target; 288 288 Uint16 w, h; 289 - GPU_bool using_virtual_resolution; 290 289 GPU_FormatEnum format; 291 290 int num_layers; 292 291 int bytes_per_pixel; 293 292 Uint16 base_w, base_h; // Original image dimensions 294 293 Uint16 texture_w, texture_h; // Underlying texture dimensions 295 - GPU_bool has_mipmaps; 296 294 297 295 float anchor_x; // Normalized coords for the point at which the image is blitted. Default is (0.5, 0.5), that is, the image is drawn centered. 298 296 float anchor_y; // These are interpreted according to GPU_SetCoordinateMode() and range from (0.0 - 1.0) normally. 299 297 300 298 SDL_Color color; 301 - GPU_bool use_blending; 302 299 GPU_BlendMode blend_mode; 303 300 GPU_FilterEnum filter_mode; 304 301 GPU_SnapEnum snap_mode; ··· 307 304 308 305 void* data; 309 306 int refcount; 307 + 308 + GPU_bool using_virtual_resolution; 309 + GPU_bool has_mipmaps; 310 + GPU_bool use_blending; 310 311 GPU_bool is_alias; 311 312 } GPU_Image; 312 313