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SDL_gpu/mainpage.dox
··· 1 1 /*! 2 2 \mainpage 3 3 4 - SDL_gpu is a C code library for making hardware-accelerated 2D graphics easy. 4 + <p>SDL_gpu is a C code library for making hardware-accelerated 2D graphics easy.</p> 5 5 6 - SDL_gpu is licensed under the terms of the MIT License. 7 - See LICENSE.txt for details of the usage license granted to you for this code. 6 + <p>SDL_gpu is licensed under the terms of the MIT License.<br> 7 + See LICENSE.txt for details of the usage license granted to you for this code.</p> 8 + 9 + <p>A good way to use this documentation is to start on the <a href="modules.html">Modules page</a>.</p> 8 10 9 11 10 12 \section latest_source LATEST SOURCE 11 13 12 - SDL_gpu is hosted on Google Code (http://code.google.com/p/sdl-gpu). You can check out the latest version of the source code with Subversion: 13 - svn checkout http://sdl-gpu.googlecode.com/svn/trunk/ sdl-gpu 14 + <p>SDL_gpu is hosted on Google Code (http://code.google.com/p/sdl-gpu). You can check out the latest version of the source code with Subversion:<br> 15 + <pre>svn checkout http://sdl-gpu.googlecode.com/svn/trunk/ sdl-gpu</pre></p> 14 16 15 - To check out everything, including the pre-generated documentation: 16 - svn checkout http://sdl-gpu.googlecode.com/svn/ sdl-gpu 17 + <p>To check out everything, including the pre-generated documentation:<br> 18 + <pre>svn checkout http://sdl-gpu.googlecode.com/svn/ sdl-gpu</pre></p> 17 19 18 - For just the current library code, use: 19 - svn checkout http://sdl-gpu.googlecode.com/svn/trunk/ sdl-gpu 20 + <p>For just the current library code, use:<br> 21 + <pre>svn checkout http://sdl-gpu.googlecode.com/svn/trunk/ sdl-gpu</pre></p> 20 22 21 23 22 24 \section dependencies DEPENDENCIES 23 25 24 - SDL 1.2 or SDL 2.0 (www.libsdl.org) 25 - A rendering backend 26 - Currently implemented: OpenGL 1.1, OpenGL 2.0, OpenGL 3.0, OpenGL ES 1.1, OpenGL ES 2.0 26 + <p>SDL 1.2 or SDL 2.0 (www.libsdl.org)<br> 27 + A rendering backend<br> 28 + Currently implemented: OpenGL 1.1, OpenGL 2.0, OpenGL 3.0, OpenGL ES 1.1, OpenGL ES 2.0</p> 27 29 28 30 29 31 \section building BUILDING 30 32 31 - SDL_gpu uses CMake (www.cmake.org) to coordinate the library build process. CMake is available as a GUI program or on the command line. 33 + <p>SDL_gpu uses CMake (www.cmake.org) to coordinate the library build process. CMake is available as a GUI program or on the command line.</p> 32 34 33 - For Linux/UNIX systems, run CMake in the base directory: 34 - cmake -G "Unix Makefiles" 35 + <p>For Linux/UNIX systems, run CMake in the base directory:<br> 36 + <pre>cmake -G "Unix Makefiles" 35 37 make 36 - sudo make install 38 + sudo make install</pre></p> 37 39 38 - For Linux/UNIX systems, changing the default installation directory can be done like so: 39 - cmake -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX=/usr 40 + <p>For Linux/UNIX systems, changing the default installation directory can be done like so:<br> 41 + <pre>cmake -G "Unix Makefiles" -DCMAKE_INSTALL_PREFIX=/usr</pre></p> 40 42 41 - For Windows systems, you can use cmake-gui and select appropriate options in there (warning: cmake-gui is messy!). 43 + <p>For Windows systems, you can use cmake-gui and select appropriate options in there (warning: cmake-gui is messy!).</p> 42 44 43 45 44 46 \section including_linking INCLUDING / LINKING 45 47 46 - Add the include for SDL_gpu.h to your sources. Link to SDL_gpu (libSDL_gpu.a) or SDL2_gpu (if you use SDL2). 48 + <p>Add the include for SDL_gpu.h to your sources. Link to SDL_gpu (libSDL_gpu.a) or SDL2_gpu (if you use SDL2).</p> 47 49 48 50 49 51 \section documentation DOCUMENTATION 50 52 51 - Documentation is automatically generated with Doxygen (http://sourceforge.net/projects/doxygen). 52 - Pre-generated documentation can be found in the repository's base documentation directory. 53 + <p>Documentation is automatically generated with Doxygen (http://sourceforge.net/projects/doxygen).<br> 54 + Pre-generated documentation can be found in the repository's base documentation directory.</p> 53 55 54 56 */ 55 57