···688688 /*! \see GPU_CircleFilled() */
689689 void (*CircleFilled)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float radius, SDL_Color color);
690690691691+ /*! \see GPU_Sector() */
692692+ void (*Sector)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float startAngle, float endAngle, SDL_Color color);
693693+694694+ /*! \see GPU_SectorFilled() */
695695+ void (*SectorFilled)(GPU_Renderer* renderer, GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float startAngle, float endAngle, SDL_Color color);
696696+691697 /*! \see GPU_Tri() */
692698 void (*Tri)(GPU_Renderer* renderer, GPU_Target* target, float x1, float y1, float x2, float y2, float x3, float y3, SDL_Color color);
693699···12281234 * \param color The color of the shape to render
12291235 */
12301236void GPU_CircleFilled(GPU_Target* target, float x, float y, float radius, SDL_Color color);
12371237+12381238+/*! Renders a colored annular sector outline (ring segment).
12391239+ * \param target The destination render target
12401240+ * \param x x-coord of center point
12411241+ * \param y y-coord of center point
12421242+ * \param inner_radius The inner radius of the ring
12431243+ * \param outer_radius The outer radius of the ring
12441244+ * \param startAngle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12451245+ * \param endAngle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12461246+ * \param color The color of the shape to render
12471247+ */
12481248+void GPU_Sector(GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float startAngle, float endAngle, SDL_Color color);
12491249+12501250+/*! Renders a colored filled annular sector (ring segment).
12511251+ * \param target The destination render target
12521252+ * \param x x-coord of center point
12531253+ * \param y y-coord of center point
12541254+ * \param inner_radius The inner radius of the ring
12551255+ * \param outer_radius The outer radius of the ring
12561256+ * \param startAngle The angle to start from, in degrees. Measured clockwise from the positive x-axis.
12571257+ * \param endAngle The angle to end at, in degrees. Measured clockwise from the positive x-axis.
12581258+ * \param color The color of the shape to render
12591259+ */
12601260+void GPU_SectorFilled(GPU_Target* target, float x, float y, float inner_radius, float outer_radius, float startAngle, float endAngle, SDL_Color color);
1231126112321262/*! Renders a colored triangle outline.
12331263 * \param target The destination render target