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Decrement refcount of temp target data to avoid memory leak.

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src/renderer_GL_common.inl
··· 3036 3036 3037 3037 // Don't free the target yet (a waste of perf), but let it be freed next time... 3038 3038 target->refcount--; 3039 + ((GPU_TARGET_DATA*)target->data)->refcount--; 3039 3040 } 3040 3041 break; 3041 3042 case GPU_FORMAT_LUMINANCE: