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Fixed some build warnings (int to pointer casts and old renderer interface in test).

+10 -9
+2 -1
src/renderer_GL_common.inl
··· 2 2 See a particular renderer's *.c file for specifics. */ 3 3 4 4 5 + #include <stdint.h> 5 6 #include <stdlib.h> 6 7 #include "SDL_platform.h" 7 8 #include <math.h> ··· 4494 4495 { 4495 4496 GPU_Context* context; 4496 4497 GPU_CONTEXT_DATA* cdata; 4497 - int stride, offset_texcoords, offset_colors; 4498 + intptr_t stride, offset_texcoords, offset_colors; 4498 4499 int size_vertices, size_texcoords, size_colors; 4499 4500 4500 4501 GPU_bool using_texture = (image != NULL);
+8 -8
tests/renderer/main.c
··· 223 223 GPU_Log(" %s (dummy)\n", __func__); 224 224 } 225 225 226 - static Uint8 SetWindowResolution(GPU_Renderer* renderer, Uint16 w, Uint16 h) 226 + static GPU_bool SetWindowResolution(GPU_Renderer* renderer, Uint16 w, Uint16 h) 227 227 { 228 228 GPU_Target* target = renderer->current_context_target; 229 229 ··· 291 291 } 292 292 293 293 294 - static Uint8 SetFullscreen(GPU_Renderer* renderer, Uint8 enable_fullscreen, Uint8 use_desktop_resolution) 294 + static GPU_bool SetFullscreen(GPU_Renderer* renderer, GPU_bool enable_fullscreen, GPU_bool use_desktop_resolution) 295 295 { 296 296 GPU_Target* target = renderer->current_context_target; 297 297 ··· 464 464 } 465 465 466 466 467 - static GPU_Image* CreateImageUsingTexture(GPU_Renderer* renderer, Uint32 handle, Uint8 take_ownership) 467 + static GPU_Image* CreateImageUsingTexture(GPU_Renderer* renderer, Uint32 handle, GPU_bool take_ownership) 468 468 { 469 469 GPU_Log(" %s (dummy)\n", __func__); 470 470 ··· 493 493 } 494 494 495 495 496 - static Uint8 SaveImage(GPU_Renderer* renderer, GPU_Image* image, const char* filename, GPU_FileFormatEnum format) 496 + static GPU_bool SaveImage(GPU_Renderer* renderer, GPU_Image* image, const char* filename, GPU_FileFormatEnum format) 497 497 { 498 498 SDL_Surface* surface; 499 499 ··· 529 529 GPU_Log(" %s (dummy)\n", __func__); 530 530 } 531 531 532 - static Uint8 ReplaceImage(GPU_Renderer* renderer, GPU_Image* image, SDL_Surface* surface, const GPU_Rect* surface_rect) 532 + static GPU_bool ReplaceImage(GPU_Renderer* renderer, GPU_Image* image, SDL_Surface* surface, const GPU_Rect* surface_rect) 533 533 { 534 534 GPU_Log(" %s (dummy)\n", __func__); 535 535 return 0; ··· 826 826 GPU_Log(" %s (dummy)\n", __func__); 827 827 } 828 828 829 - static Uint32 CompileShader_RW(GPU_Renderer* renderer, GPU_ShaderEnum shader_type, SDL_RWops* shader_source, Uint8 free_rwops) 829 + static Uint32 CompileShader_RW(GPU_Renderer* renderer, GPU_ShaderEnum shader_type, SDL_RWops* shader_source, GPU_bool free_rwops) 830 830 { 831 831 GPU_Log(" %s (dummy)\n", __func__); 832 832 ··· 855 855 GPU_Log(" %s (dummy)\n", __func__); 856 856 } 857 857 858 - static Uint8 LinkShaderProgram(GPU_Renderer* renderer, Uint32 program_object) 858 + static GPU_bool LinkShaderProgram(GPU_Renderer* renderer, Uint32 program_object) 859 859 { 860 860 GPU_Log(" %s (dummy)\n", __func__); 861 861 ··· 991 991 } 992 992 993 993 994 - static void SetUniformMatrixfv(GPU_Renderer* renderer, int location, int num_matrices, int num_rows, int num_columns, Uint8 transpose, float* values) 994 + static void SetUniformMatrixfv(GPU_Renderer* renderer, int location, int num_matrices, int num_rows, int num_columns, GPU_bool transpose, float* values) 995 995 { 996 996 GPU_Log(" %s (dummy)\n", __func__); 997 997 }