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Fixed image depth buffers to use GL_DEPTH_COMPONENT16. Depth buffers are hardcoded to 16-bit here and in the SDL attribute request, so maybe in the future that should be exposed. Thanks Kirill!

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src/renderer_GL_common.inl
··· 1983 1983 1984 1984 glGenRenderbuffers(1, &depth_buffer); 1985 1985 glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer); 1986 - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, target->base_w, target->base_h); 1986 + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, target->base_w, target->base_h); 1987 1987 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depth_buffer); 1988 1988 1989 1989 status = glCheckFramebufferStatusPROC(GL_FRAMEBUFFER);