···913913GPU_Image* GPU_CreateImage(Uint16 w, Uint16 h, GPU_FormatEnum format);
914914915915/*! Create a new image that uses the given native texture handle as the image texture. */
916916-GPU_Image* GPU_CreateImageUsingTexture(Uint32 handle);
916916+GPU_Image* GPU_CreateImageUsingTexture(Uint32 handle, Uint8 take_ownership);
917917918918/*! Load image from an image file that is supported by this renderer. Don't forget to GPU_FreeImage() it. */
919919GPU_Image* GPU_LoadImage(const char* filename);