···869869/*! Change the logical size of the given target. Rendering to this target will be scaled as if the dimensions were actually the ones given. */
870870DECLSPEC void SDLCALL GPU_SetVirtualResolution(GPU_Target* target, Uint16 w, Uint16 h);
871871872872+/*! Query the logical size of the given target. */
873873+DECLSPEC void SDLCALL GPU_GetVirtualResolution(GPU_Target* target, Uint16* w, Uint16* h);
874874+872875/*! Converts screen space coordinates (such as from mouse input) to logical drawing coordinates. */
873876DECLSPEC void SDLCALL GPU_GetVirtualCoords(GPU_Target* target, float* x, float* y, float displayX, float displayY);
874877