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Added GPU_LoadImage_RW(). Removed renderer's LoadImage(), replaced by using GPU_LoadSurface() and CopyImageFromSurface() where needed. Simplified logic in surface and image loading to delegate to the _RW functions.
···981981/*! Load image from an image file that is supported by this renderer. Don't forget to GPU_FreeImage() it. */
982982DECLSPEC GPU_Image* SDLCALL GPU_LoadImage(const char* filename);
983983984984+/*! Load image from an image file in memory. Don't forget to GPU_FreeImage() it. */
985985+DECLSPEC GPU_Image* SDLCALL GPU_LoadImage_RW(SDL_RWops* rwops, Uint8 free_rwops);
986986+984987/*! Creates an image that aliases the given image. Aliases can be used to store image settings (e.g. modulation color) for easy switching.
985988 * GPU_FreeImage() frees the alias's memory, but does not affect the original. */
986989DECLSPEC GPU_Image* SDLCALL GPU_CreateAliasImage(GPU_Image* image);