this repo has no description
0
fork

Configure Feed

Select the types of activity you want to include in your feed.

Updated demos to use a specific format for GPU_CreateImage() calls.

grimfang4 7fabd6a3 a49f9df0

+11 -11
+1 -1
demos/blend-mode/main.c
··· 192 192 if(bg_base == NULL) 193 193 return -1; 194 194 195 - GPU_Image* bg = GPU_CreateImage(screen->w, screen->h, 4); 195 + GPU_Image* bg = GPU_CreateImage(screen->w, screen->h, GPU_FORMAT_RGBA); 196 196 GPU_Target* bg_target = GPU_LoadTarget(bg); 197 197 if(bg == NULL || bg_target == NULL) 198 198 return -1;
+1 -1
demos/camera/main.c
··· 89 89 SDL_Color black = {0, 0, 0, 255}; 90 90 91 91 GPU_Image* img = GPU_LoadImage("data/test3.png"); 92 - GPU_Image* buffer = GPU_CreateImage(800, 600, 4); 92 + GPU_Image* buffer = GPU_CreateImage(800, 600, GPU_FORMAT_RGBA); 93 93 GPU_LoadTarget(buffer); 94 94 95 95 GPU_Target* target = screen;
+1 -1
demos/copy/main.c
··· 20 20 return -1; 21 21 22 22 // Copying the annoying way 23 - GPU_Image* image1 = GPU_CreateImage(image->w, image->h, 4); 23 + GPU_Image* image1 = GPU_CreateImage(image->w, image->h, GPU_FORMAT_RGBA); 24 24 GPU_Target* image1_tgt = GPU_LoadTarget(image1); 25 25 GPU_Blit(image, NULL, image1_tgt, image1_tgt->w/2, image1_tgt->h/2); 26 26 GPU_FreeTarget(image1_tgt);
+1 -1
demos/create/main.c
··· 27 27 } 28 28 29 29 GPU_LogError("Loading image1\n"); 30 - GPU_Image* image1 = GPU_CreateImage(200, 200, 4); 30 + GPU_Image* image1 = GPU_CreateImage(200, 200, GPU_FORMAT_RGBA); 31 31 if(image1 == NULL) 32 32 { 33 33 GPU_LogError("Failed to create image.\n");
+1 -1
demos/intermediate/main.c
··· 48 48 int i; 49 49 for(i = 0; i < max_images; i++) 50 50 { 51 - images[i] = GPU_CreateImage(640, 480, 4); 51 + images[i] = GPU_CreateImage(640, 480, GPU_FORMAT_RGBA); 52 52 GPU_LoadTarget(images[i]); 53 53 //GPU_SetVirtualResolution(images[i]->target, 640, 480); 54 54 GPU_SetImageFilter(images[i], filter_mode);
+2 -2
demos/render-target/main.c
··· 31 31 GPU_SetRGB(font->image, 255, 0, 0); 32 32 SDL_FreeSurface(font_surface); 33 33 34 - GPU_Image* mode1image = GPU_CreateImage(300, 300, 4); 34 + GPU_Image* mode1image = GPU_CreateImage(300, 300, GPU_FORMAT_RGBA); 35 35 if(mode1image == NULL) 36 36 return -1; 37 37 38 - GPU_Image* mode2image = GPU_CreateImage(400, 400, 4); 38 + GPU_Image* mode2image = GPU_CreateImage(400, 400, GPU_FORMAT_RGBA); 39 39 if(mode2image == NULL) 40 40 return -1; 41 41
+1 -1
demos/subsurface/main.c
··· 14 14 printCurrentRenderer(); 15 15 16 16 SDL_Surface* surf = SDL_LoadBMP("data/test.bmp"); 17 - GPU_Image* image = GPU_CreateImage(100, 100, 4); 17 + GPU_Image* image = GPU_CreateImage(100, 100, GPU_FORMAT_RGBA); 18 18 GPU_Target* tgt = GPU_LoadTarget(image); 19 19 GPU_Image* image2 = GPU_LoadImage("data/test.bmp"); 20 20 if(image == NULL || surf == NULL || tgt == NULL || image2 == NULL)
+1 -1
demos/transform-matrix/main.c
··· 59 59 if(image == NULL) 60 60 return -1; 61 61 62 - GPU_Image* screen2_image = GPU_CreateImage(800, 600, 4); 62 + GPU_Image* screen2_image = GPU_CreateImage(800, 600, GPU_FORMAT_RGBA); 63 63 GPU_Target* screen2 = GPU_LoadTarget(screen2_image); 64 64 65 65 float angle = 0.0f;
+1 -1
demos/transformx/main.c
··· 17 17 if(image == NULL) 18 18 return -1; 19 19 20 - GPU_Image* screen2_image = GPU_CreateImage(800, 600, 4); 20 + GPU_Image* screen2_image = GPU_CreateImage(800, 600, GPU_FORMAT_RGBA); 21 21 GPU_Target* screen2 = GPU_LoadTarget(screen2_image); 22 22 23 23 Uint32 startTime = SDL_GetTicks();
+1 -1
demos/viewport/main.c
··· 18 18 if(image == NULL) 19 19 return -1; 20 20 21 - GPU_Image* buffer = GPU_CreateImage(800, 600, 3); 21 + GPU_Image* buffer = GPU_CreateImage(800, 600, GPU_FORMAT_RGB); 22 22 GPU_LoadTarget(buffer); 23 23 24 24 Uint32 startTime = SDL_GetTicks();